Yuri Roubinsky
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4da0de0085
Fix error spammed to output if `FogVolume` is setted to scene
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3 лет назад |
Yuri Roubinsky
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a6ddfecc9f
Fix crash when opening a converted `FogMaterial`
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3 лет назад |
clayjohn
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1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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3 лет назад |
Hugo Locurcio
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e87ec8ec17
Add Soft Very Low shadow quality mode for 3D
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3 лет назад |
Rémi Verschelde
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85a8939fa2
Merge pull request #53790 from briansemrau/remove-distant-shadowy-void
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3 лет назад |
mennomax
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b4eeeb315a
Swap args of Plane(point, normal) constructor
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4 лет назад |
Brian Semrau
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4fefd7cddd
Fix several issues with directional shadows
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3 лет назад |
Hugo Locurcio
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265bae824f
Remove unimplemented `Environment.ambient_light_occlusion_color` property
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3 лет назад |
Lightning_A
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c63b18507d
Use range iterators for `Map`
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4 лет назад |
Hugo Locurcio
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ba65730cbf
Rename RID's `getornull()` to `get_or_null()`
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3 лет назад |
Bastiaan Olij
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cbdde9dff9
Fix access to render target texture for XR interfaces
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3 лет назад |
Anilforextra
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cdd912c48e
Construct values only when necessary.
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3 лет назад |
Anilforextra
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cc51b045da
Construct values only when necessary.
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3 лет назад |
Bastiaan Olij
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64626cc435
Optionally scale 3D render content
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4 лет назад |
Bastiaan Olij
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d22163c657
Scale color output in the mobile renderer to provide HDR support
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4 лет назад |
jfons
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55e7832d7b
Improvements to SpotLight3D and OmniLight3D's shadows
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4 лет назад |
reduz
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6027cd0a1d
Fixes to mobile renderer
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4 лет назад |
Bastiaan Olij
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4002650cb9
Fix read from screen and depth texture
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4 лет назад |
Rémi Verschelde
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4e1d91f4d3
Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster
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4 лет назад |
Rémi Verschelde
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e499758a77
Merge pull request #51025 from reduz/fix-directional-shadow-bias
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4 лет назад |
Bastiaan Olij
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07fd559478
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
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4 лет назад |
reduz
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ca117910da
Fixes and optimizations to mobile renderer
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4 лет назад |
Bastiaan Olij
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b920bf05a4
Use subpasses to do 3D rendering and resolve in mobile renderer
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4 лет назад |
Bastiaan Olij
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c76426527b
Porting cubemap compute shaders to raster for the mobile renderer
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4 лет назад |
reduz
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55d357b1eb
Fix directional shadow bias
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4 лет назад |
Rémi Verschelde
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2f221e5fd5
Merge pull request #50250 from luzpaz/typos
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4 лет назад |
Rémi Verschelde
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2a8a59eac0
Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment
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4 лет назад |
luz paz
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3564c16cb8
Fix various typos with codespell
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4 лет назад |
Bastiaan Olij
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1f69582835
Use fragment shader instead of compute shader for effects for mobile renderer
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4 лет назад |
reduz
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9293bc3935
Implement more rendering options as specialization constants
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4 лет назад |