История коммитов

Автор SHA1 Сообщение Дата
  Yuri Roubinsky 4da0de0085 Fix error spammed to output if `FogVolume` is setted to scene 3 лет назад
  Yuri Roubinsky a6ddfecc9f Fix crash when opening a converted `FogMaterial` 3 лет назад
  clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 3 лет назад
  Hugo Locurcio e87ec8ec17 Add Soft Very Low shadow quality mode for 3D 3 лет назад
  Rémi Verschelde 85a8939fa2 Merge pull request #53790 from briansemrau/remove-distant-shadowy-void 3 лет назад
  mennomax b4eeeb315a Swap args of Plane(point, normal) constructor 4 лет назад
  Brian Semrau 4fefd7cddd Fix several issues with directional shadows 3 лет назад
  Hugo Locurcio 265bae824f Remove unimplemented `Environment.ambient_light_occlusion_color` property 3 лет назад
  Lightning_A c63b18507d Use range iterators for `Map` 4 лет назад
  Hugo Locurcio ba65730cbf Rename RID's `getornull()` to `get_or_null()` 3 лет назад
  Bastiaan Olij cbdde9dff9 Fix access to render target texture for XR interfaces 3 лет назад
  Anilforextra cdd912c48e Construct values only when necessary. 3 лет назад
  Anilforextra cc51b045da Construct values only when necessary. 3 лет назад
  Bastiaan Olij 64626cc435 Optionally scale 3D render content 4 лет назад
  Bastiaan Olij d22163c657 Scale color output in the mobile renderer to provide HDR support 4 лет назад
  jfons 55e7832d7b Improvements to SpotLight3D and OmniLight3D's shadows 4 лет назад
  reduz 6027cd0a1d Fixes to mobile renderer 4 лет назад
  Bastiaan Olij 4002650cb9 Fix read from screen and depth texture 4 лет назад
  Rémi Verschelde 4e1d91f4d3 Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster 4 лет назад
  Rémi Verschelde e499758a77 Merge pull request #51025 from reduz/fix-directional-shadow-bias 4 лет назад
  Bastiaan Olij 07fd559478 Implemented raster versions of bokeh shaders to replace broken gaussian implementation 4 лет назад
  reduz ca117910da Fixes and optimizations to mobile renderer 4 лет назад
  Bastiaan Olij b920bf05a4 Use subpasses to do 3D rendering and resolve in mobile renderer 4 лет назад
  Bastiaan Olij c76426527b Porting cubemap compute shaders to raster for the mobile renderer 4 лет назад
  reduz 55d357b1eb Fix directional shadow bias 4 лет назад
  Rémi Verschelde 2f221e5fd5 Merge pull request #50250 from luzpaz/typos 4 лет назад
  Rémi Verschelde 2a8a59eac0 Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment 4 лет назад
  luz paz 3564c16cb8 Fix various typos with codespell 4 лет назад
  Bastiaan Olij 1f69582835 Use fragment shader instead of compute shader for effects for mobile renderer 4 лет назад
  reduz 9293bc3935 Implement more rendering options as specialization constants 4 лет назад