Историја ревизија

Аутор SHA1 Порука Датум
  Rémi Verschelde 4faaf6089a Remove unused #if 0'ed code пре 5 година
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 пре 5 година
  Rémi Verschelde e37ad996a1 Merge pull request #34625 from timothyqiu/i18n пре 5 година
  Haoyu Qiu 8cf941a8cb Makes more editor strings translatable пре 5 година
  Haoyu Qiu 078c0d75f2 Cleans up headers included in editor_node.h пре 5 година
  PouleyKetchoupp 1e301479da Sprite to polygon conversion improvements пре 6 година
  qarmin 50be65bf43 Changed some code found by Clang Tidy and Coverity пре 6 година
  Tomasz Chabora a93ff8d210 Add undo for Sprite Editor пре 6 година
  Guilherme Felipe d835738045 Small ux improvement пре 6 година
  ShyRed c218c631f6 Add converters / generators to Sprite пре 6 година
  Chaosus 8b5e070ec7 Fix editor crash when converting sprite to 2D mesh пре 6 година
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 пре 6 година
  Rémi Verschelde e5bbcb8bcf Fix warnings for comparison between signed and unsigned integers [-Wsign-compare] пре 7 година
  Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others пре 7 година
  Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit пре 7 година
  Guilherme Felipe 35024d4e7b Add missing copyright headers пре 7 година
  Chaosus 026617b5fb Fix possible crash when clicking on Skeleton2D or Sprite editor options пре 7 година
  Juan Linietsky b2412c72a0 Was missing clearing computed UVs, sorry, realized late. пре 7 година
  Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. пре 7 година