Rémi Verschelde
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a7f49ac9a1
Update copyright statements to 2020
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5 years ago |
PouleyKetchoupp
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655694b394
Fixed RigidBody stuttering when changing collision layer/mask
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6 years ago |
Bastiaan Olij
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e4dea0595a
Add transform support to deal with Bullets centering of shapes
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6 years ago |
ShyRed
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a9d4cde0f5
Allow adding disabled shapes
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6 years ago |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 years ago |
Andrea Catania
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15305ec91f
Optimitzed area overlap checks
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7 years ago |
Andrea Catania
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7d681274f8
Improved code that handles collision shapes, fixes #21945
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7 years ago |
Rémi Verschelde
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277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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7 years ago |
Andrea Catania
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9b446f1cc3
Optimized in case is used just 1 shape with no transform
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7 years ago |
AndreaCatania
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50c99370d2
Fixed Bullet collision shapes scale
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7 years ago |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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7 years ago |
Rémi Verschelde
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f8b58784bc
Merge pull request #13257 from AndreaCatania/master
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7 years ago |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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7 years ago |
AndreaCatania
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f4b96cc0a9
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
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7 years ago |
AndreaCatania
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5cfc98cace
Fixed bullet get_transform scale
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8 years ago |
Rémi Verschelde
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13c2ff9320
Style: Apply new clang-format 5.0 style to all files
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8 years ago |
AndreaCatania
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fb4871c919
Bullet physics engine implementation
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8 years ago |