Commit History

Autor SHA1 Mensaxe Data
  Yuri Roubinsky ce43c92208 Docs for some nodes in visual shader %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky ed22a4c454 Merge pull request #33817 from Chaosus/vs_fresnel %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky 7abb09ecf4 Makes Fresnel node in visual shaders to use default NORMAL/VIEW %!s(int64=6) %!d(string=hai) anos
  Yuri Roubinsky b217babca2 [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s %!s(int64=6) %!d(string=hai) anos
  Yuri Roubinsky fec8da3c5e Makes cube maps to be works in visual shaders %!s(int64=6) %!d(string=hai) anos
  Yuri Roubinsky b11d15d5c3 Makes Texture and TextureUniform in visual shaders to use UV by default %!s(int64=6) %!d(string=hai) anos
  Chaosus f14bcd8cc5 Added sampler port type for visual shaders %!s(int64=6) %!d(string=hai) anos
  Chaosus89 a79d8e3b8f Some improvements for Switch node in visual shaders %!s(int64=6) %!d(string=hai) anos
  Yuri Roubinski d0dc195da8 Some improvements to Mix visual shader function %!s(int64=6) %!d(string=hai) anos
  qarmin aab8da25ad Fix some code found by Coverity Scan and PVS Studio %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 23f5154de7 Merge pull request #30532 from Chaosus/vs_triplanar %!s(int64=6) %!d(string=hai) anos
  Chaosus 9d6e1e3109 Added "Is" and "Compare" functions to visual shaders %!s(int64=6) %!d(string=hai) anos
  Chaosus 0727caadd1 Added triplanar uniform texture node to visual shaders %!s(int64=6) %!d(string=hai) anos
  Chaosus 670d8127da Added DEPTH_TEXTURE to visual shaders %!s(int64=6) %!d(string=hai) anos
  qarmin 4e5310cc60 Some code changed with Clang-Tidy %!s(int64=6) %!d(string=hai) anos
  JohnJLight 38d3bfe971 Made use of semicolons more consitent, fixed formatting %!s(int64=6) %!d(string=hai) anos
  Chaosus 719a9a9c1c Added Fresnel and OneMinus to visual shaders %!s(int64=6) %!d(string=hai) anos
  Chaosus 87f87839a6 Added conditional nodes to visual shaders %!s(int64=6) %!d(string=hai) anos
  Chaosus 5fd671b8a7 Major improvements for visual shader system %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 3eb0757552 Modified code generation to be more friendly to previews, fixes #25094 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 9eb4d4ab2d Add missing copyright headers %!s(int64=7) %!d(string=hai) anos
  Chaosus 3af81427a1 Several name fixes for visual shader %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky f6ce73f724 Visual Shaders are back. %!s(int64=7) %!d(string=hai) anos