|  Rémi Verschelde | a7f49ac9a1
							
							Update copyright statements to 2020 | 5 年之前 | 
				
					
						|  Rafał Mikrut | ed1c4bc77d
							
							Removed unused variables, add some constants numbers | 5 年之前 | 
				
					
						|  Michael Alexsander Silva Dias | 5ca7460421
							
							Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories | 6 年之前 | 
				
					
						|  yakun.zhang | 434fd71d2a
							
							add 2d physic optimization simlilar to 3d physics | 6 年之前 | 
				
					
						|  Aaron Franke | 702b539405
							
							Change "ID" to lowercase "id" | 6 年之前 | 
				
					
						|  ShyRed | a9d4cde0f5
							
							Allow adding disabled shapes | 6 年之前 | 
				
					
						|  Juan Linietsky | b84b015225
							
							Make query checks less agressive, fixes #24694 | 6 年之前 | 
				
					
						|  Juan Linietsky | d8b702b566
							
							-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 | 6 年之前 | 
				
					
						|  Rémi Verschelde | b16c309f82
							
							Update copyright statements to 2019 | 6 年之前 | 
				
					
						|  hedin | 1dfdd6834e
							
							fixes crash when Body2DSW doesn't have space | 6 年之前 | 
				
					
						|  Juan Linietsky | 0b1e93ccd4
							
							-Make sure monitorable cant be flipped while flushing queries, fixes #17330 | 7 年之前 | 
				
					
						|  Juan Linietsky | 3226b44f79
							
							Make sure rotated shapes with one way direction collisions work, fixes #12791 | 7 年之前 | 
				
					
						|  Juan Linietsky | daa1686772
							
							Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers | 7 年之前 | 
				
					
						|  Juan Linietsky | 64f649a80c
							
							-Fix problem in OWC logic closes #11357 | 7 年之前 | 
				
					
						|  Rémi Verschelde | 277b24dfb7
							
							Make core/ includes absolute, remove subfolders from include path | 7 年之前 | 
				
					
						|  Pedro J. Estébanez | 6d0f4a4ad7
							
							Fix picking in CanvasLayer | 7 年之前 | 
				
					
						|  Rémi Verschelde | 52466d57e9
							
							Make some debug prints verbose-only, remove others | 7 年之前 | 
				
					
						|  Juan Linietsky | 14fd797c53
							
							Merge pull request #20381 from AndreaCatania/phymat_2 | 7 年之前 | 
				
					
						|  Andrea Catania | 5e65e28eed
							
							Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection | 7 年之前 | 
				
					
						|  Tiger Caldwell | 40c7716586
							
							Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods. | 7 年之前 | 
				
					
						|  Juan Linietsky | 1ad20dc2f1
							
							Merge pull request #12403 from AndreaCatania/phymat | 7 年之前 | 
				
					
						|  Juan Linietsky | 13a801430b
							
							Further fixes to KinematicBody2D API, support for sync motion in moving objects | 7 年之前 | 
				
					
						|  Juan Linietsky | 063a22851a
							
							-Added support for raycast in KinematicBody2D | 7 年之前 | 
				
					
						|  AndreaCatania | 5f66734d2d
							
							Implemented physics material | 8 年之前 | 
				
					
						|  Andrea Catania | 6ed392f47a
							
							Improved kinematic body 2D and 3D, Now can move rigid body | 7 年之前 | 
				
					
						|  Andrea Catania | a42765dada
							
							Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet | 7 年之前 | 
				
					
						|  Rémi Verschelde | e4213e66b2
							
							Add missing copyright headers and fix formatting | 7 年之前 | 
				
					
						|  Rémi Verschelde | b50a9114b1
							
							Update copyright statements to 2018 | 7 年之前 | 
				
					
						|  Juan Linietsky | 192a4d7de5
							
							Reworked how servers preallocate RIDs, should fix #10970 | 8 年之前 | 
				
					
						|  Rémi Verschelde | 24b3733f3b
							
							Merge pull request #10770 from RandomShaper/fix-joints | 8 年之前 |