Yuri Roubinski
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4dda253ee0
Implements switch to shaders
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6 år sedan |
Yuri Roubinski
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a525e3c5ce
Implemented do/while loops for shaders
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6 år sedan |
Yuri Roubinski
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24417f1975
Force user to initialize local shader constants
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6 år sedan |
Cameron Reikes
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9f7a166c35
Show that identifier found in function names
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6 år sedan |
Yuri Roubinski
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b24b3497d6
Implemented local shader constants
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6 år sedan |
qarmin
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aab8da25ad
Fix some code found by Coverity Scan and PVS Studio
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6 år sedan |
Chaosus
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cfcc9ee9c1
Allows to use non-constants in the local shader array initializer
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6 år sedan |
Chaosus
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9379cbc774
Added local array initializer
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6 år sedan |
Chaosus
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c37379456f
Implemented local shader arrays
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6 år sedan |
Chaosus
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e7f5640632
Added missed "textureProjLod" shader built-in overload for 3D textures
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6 år sedan |
hbina085
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26c0609656
Make the default return value on crash explicit
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6 år sedan |
Chaosus
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a2b2da2454
Removed invalid mix shader overloads
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6 år sedan |
Chaosus
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4083d0c784
Fix "not" shader function return type
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6 år sedan |
geequlim
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253cd73f1d
Fix code completion for shader editor
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6 år sedan |
Chaosus
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c2d4abf62e
Added constant support to shaders
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6 år sedan |
Rémi Verschelde
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193837a8f5
Merge pull request #28829 from vreon/swizzle-up
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6 år sedan |
Rémi Verschelde
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e0574e1d98
Fix typos with codespell
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6 år sedan |
Jesse Dubay
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1b9d26765f
Allow constructing larger data types by swizzling
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6 år sedan |
Rémi Verschelde
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c8994b56f9
Style: Apply new changes from clang-format 8.0
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6 år sedan |
Juan Linietsky
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ffb9f342a5
Ensure implicit conversions for scalar constants work in shaders, closes #26239
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6 år sedan |
Juan Linietsky
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fd68bb2596
-Treat scalar conversions when calling functions as error, closes #24261
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6 år sedan |
marxin
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8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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6 år sedan |
Hein-Pieter van Braam
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d308eb091a
Fix many asan and ubsan reported issues
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6 år sedan |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 år sedan |
Bastiaan Olij
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c1a53d8b06
Always treat exponent as float
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6 år sedan |
Kanabenki
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33a7fae127
Allow *= operator between vec and mat types in shaders
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7 år sedan |
Juan Linietsky
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631cf676c3
Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435
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7 år sedan |
JFonS
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fb92c7b0fa
Use hint_color when getting shader default params
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7 år sedan |
Juan Linietsky
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d2e642b2dc
Proper validation of out arguments in built-in shader functions, closes #16244
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7 år sedan |
Juan Linietsky
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baa8678d2a
Do not allow samplers where they dont belong (variables/return types), fixes #15133
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7 år sedan |