Commit History

Upphovsman SHA1 Meddelande Datum
  Yuri Roubinski 4dda253ee0 Implements switch to shaders 6 år sedan
  Yuri Roubinski a525e3c5ce Implemented do/while loops for shaders 6 år sedan
  Yuri Roubinski 24417f1975 Force user to initialize local shader constants 6 år sedan
  Cameron Reikes 9f7a166c35 Show that identifier found in function names 6 år sedan
  Yuri Roubinski b24b3497d6 Implemented local shader constants 6 år sedan
  qarmin aab8da25ad Fix some code found by Coverity Scan and PVS Studio 6 år sedan
  Chaosus cfcc9ee9c1 Allows to use non-constants in the local shader array initializer 6 år sedan
  Chaosus 9379cbc774 Added local array initializer 6 år sedan
  Chaosus c37379456f Implemented local shader arrays 6 år sedan
  Chaosus e7f5640632 Added missed "textureProjLod" shader built-in overload for 3D textures 6 år sedan
  hbina085 26c0609656 Make the default return value on crash explicit 6 år sedan
  Chaosus a2b2da2454 Removed invalid mix shader overloads 6 år sedan
  Chaosus 4083d0c784 Fix "not" shader function return type 6 år sedan
  geequlim 253cd73f1d Fix code completion for shader editor 6 år sedan
  Chaosus c2d4abf62e Added constant support to shaders 6 år sedan
  Rémi Verschelde 193837a8f5 Merge pull request #28829 from vreon/swizzle-up 6 år sedan
  Rémi Verschelde e0574e1d98 Fix typos with codespell 6 år sedan
  Jesse Dubay 1b9d26765f Allow constructing larger data types by swizzling 6 år sedan
  Rémi Verschelde c8994b56f9 Style: Apply new changes from clang-format 8.0 6 år sedan
  Juan Linietsky ffb9f342a5 Ensure implicit conversions for scalar constants work in shaders, closes #26239 6 år sedan
  Juan Linietsky fd68bb2596 -Treat scalar conversions when calling functions as error, closes #24261 6 år sedan
  marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues. 6 år sedan
  Hein-Pieter van Braam d308eb091a Fix many asan and ubsan reported issues 6 år sedan
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 år sedan
  Bastiaan Olij c1a53d8b06 Always treat exponent as float 6 år sedan
  Kanabenki 33a7fae127 Allow *= operator between vec and mat types in shaders 7 år sedan
  Juan Linietsky 631cf676c3 Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435 7 år sedan
  JFonS fb92c7b0fa Use hint_color when getting shader default params 7 år sedan
  Juan Linietsky d2e642b2dc Proper validation of out arguments in built-in shader functions, closes #16244 7 år sedan
  Juan Linietsky baa8678d2a Do not allow samplers where they dont belong (variables/return types), fixes #15133 7 år sedan