Commit History

Autor SHA1 Mensaxe Data
  Wilson E. Alvarez 7a07895920 Added/Fixed null pointer checks %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2cc8309249 Merge pull request #10351 from neikeq/enums-are-for-the-weak %!s(int64=8) %!d(string=hai) anos
  Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint %!s(int64=8) %!d(string=hai) anos
  Ignacio Etcheverry 90b8a5b71e Removes editor_hint from SceneTree %!s(int64=8) %!d(string=hai) anos
  Wilson E. Alvarez 428f03cf06 Updated function argument names %!s(int64=8) %!d(string=hai) anos
  Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case %!s(int64=8) %!d(string=hai) anos
  Poommetee Ketson c7c65ca6ba Clang-formatting *.cpp and *.h (some files excluded) %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 3ce046ee0c -Fixed SCREEN_TEXTURE and other related 2D shader parameters. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type.. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde e1c1d7d1d7 Add a bunch of missing Godot headers in own files %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 547a57777b renamed joystick to joypad everywhere around source code! %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 828e1c092f Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 5028d7510d Connection hints when connecting to empty space. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky ee37c2f433 Made basic call nodes unsequenced, since they are like gdscript and most return const. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky fc70824f7c More improvements to visual script.. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky fb4d6d1db0 More visual script improvements %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 748836e0b3 Several all around fixes to visual scripting (in the process of creating demos) %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 9c6175db11 More visual script work %!s(int64=9) %!d(string=hai) anos