Commit History

作者 SHA1 備註 提交日期
  kobewi 7c6b659bd7 Add PropertyInfo overload for GLOBAL_DEF 3 年之前
  ueshita 454116716e Fix some switching decisions for index format. 2 年之前
  dzil123 9ce9c959ab RenderingServer::create_local_rendering_device null check and docs 2 年之前
  Rémi Verschelde 4935493f72 Merge pull request #67948 from DeeJayLSP/split_webp 2 年之前
  DeeJayLSP da132f3266 Overhaul WebP packer and split compression options 3 年之前
  Rémi Verschelde e10f8cbf40 Merge pull request #68186 from pkdawson/expose-texture-rd 2 年之前
  kobewi d9f066d5fa Remove duplicate project settings definitions 3 年之前
  Patrick Dawson 71d8de2763 Expose texture_get_rd_texture 3 年之前
  BimDav fcb9be66a2 Viewport canvas cull mask feature 4 年之前
  clayjohn b6f44859d7 Implement multiple clip_children modes for CanvasItems 3 年之前
  Juan Linietsky 71d2e38cb5 Optimize Convex Collision 3 年之前
  Rémi Verschelde 3306ffefd1 Merge pull request #67000 from RandomShaper/split_render_further 3 年之前
  Pedro J. Estébanez 24ff292999 Polish rendering driver refactor further 3 年之前
  clayjohn 154b9c1c91 Use a giant UBO to optimize performance in 2D 3 年之前
  Haoyu Qiu 909c905d28 Fix crash when executing `RenderingServer.mesh_surface_get_format_offset` 3 年之前
  Rémi Verschelde d1a155e3cd Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1 3 年之前
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 3 年之前
  clayjohn ef4f968232 Decode octahedral compression when retreiving meshes 3 年之前
  Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 3 年之前
  Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 年之前
  Rémi Verschelde d63c6fc463 Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 3 年之前
  Hugo Locurcio 699e9f7966 Add Environment properties to control fog rendering on background sky 3 年之前
  kobewi 7adc8376ed Change Array arguments to TypedArray 3 年之前
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine 3 年之前
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
  Hugo Locurcio 09bedcead4 Add a per-light volumetric fog energy property 4 年之前
  Rémi Verschelde 02d510bd07 Merge pull request #63003 from Geometror/msaa-2d 3 年之前
  Rémi Verschelde 7013c68619 Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 3 年之前
  kobewi f7f4873ed0 Replace Array return types with TypedArray 3 3 年之前
  kobewi 1abdffe7a0 Replace Array return types with TypedArray 2 3 年之前