Clay John
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8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
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3 år sedan |
Rémi Verschelde
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386968ea97
Remove obsolete GLES3 backend
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5 år sedan |
Juan Linietsky
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8bbbb97336
Completed material/2D shader support (missing SCREEN_TEXTURE)
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6 år sedan |
Yuri Roubinsky
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15358b808b
Fix shader crash if using multiple underscores in identifier names
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5 år sedan |
Rémi Verschelde
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4faaf6089a
Remove unused #if 0'ed code
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5 år sedan |
Rémi Verschelde
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a7f49ac9a1
Update copyright statements to 2020
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5 år sedan |
clayjohn
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676f647c74
Add a default POINT_SIZE
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5 år sedan |
Rémi Verschelde
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28265fb526
Merge pull request #31202 from azagaya/light-data
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6 år sedan |
Chaosus
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1333ea2a2d
Implement shader array support for varyings
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6 år sedan |
azagaya
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b835868067
Create shadow_vec for altering shadow computation
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6 år sedan |
Yuri Roubinski
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4dda253ee0
Implements switch to shaders
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6 år sedan |
Yuri Roubinski
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9abf5578ee
Fix ternary operator shader compiler expression
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6 år sedan |
Yuri Roubinski
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a525e3c5ce
Implemented do/while loops for shaders
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6 år sedan |
Yuri Roubinski
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b24b3497d6
Implemented local shader constants
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6 år sedan |
Chaosus
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9379cbc774
Added local array initializer
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6 år sedan |
Chaosus
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c37379456f
Implemented local shader arrays
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6 år sedan |
Chaosus
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c2d4abf62e
Added constant support to shaders
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6 år sedan |
Bastiaan Olij
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3ea778e66e
Implement shadow to opacity
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6 år sedan |
Rémi Verschelde
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5fc86026ca
Fix typos with codespell
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6 år sedan |
Hein-Pieter van Braam
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d308eb091a
Fix many asan and ubsan reported issues
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6 år sedan |
Rémi Verschelde
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b77b536582
Cleanup and identify ShaderCompilerGLES[23] differences
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6 år sedan |
RedMser
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a285a1cfdf
Fix shader compile error line numbers starting at 0.
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6 år sedan |
Rémi Verschelde
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1504c96112
Merge pull request #24539 from BastiaanOlij/override_gl_position
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6 år sedan |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 år sedan |
Bastiaan Olij
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9f266cf7e5
Override GL_position
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6 år sedan |
Rémi Verschelde
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022ae53191
Merge pull request #23126 from QbieShay/nine_uv
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6 år sedan |
Bastiaan Olij
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0b4b477674
Remapped ACTIVE to shader_active, now works
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6 år sedan |
QbieShay
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09faac9e01
Added PROCESSED_UV for accessing ninepatch processed uv in the shader
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6 år sedan |
Juan Linietsky
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631cf676c3
Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435
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6 år sedan |
Juan Linietsky
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78eae047c6
Fixed how floats are printed to the GLSL shader, closes #19803
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6 år sedan |