Commit History

Author SHA1 Message Date
  Clay John 8a10bb7d0d Use OpenGL 3.3 core profile instead of compatibility profile 3 years ago
  clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 3 years ago
  JFonS c571e4a7f4 Implement distance fade and transparency 4 years ago
  Rémi Verschelde 3bebbcacdb Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering 3 years ago
  Hugo Locurcio e87ec8ec17 Add Soft Very Low shadow quality mode for 3D 3 years ago
  Rémi Verschelde da98357e6e doctool: Fix differences between headless and Vulkan rendering backends 3 years ago
  Joan Fons 8ab7ca4b32 Fix auto LOD generation for blendshapes. 3 years ago
  Hugo Locurcio 73c6e19acc Allow any floating-point value as a 3D rendering scale option 4 years ago
  Hugo Locurcio 265bae824f Remove unimplemented `Environment.ambient_light_occlusion_color` property 3 years ago
  K. S. Ernest (iFire) Lee 1463fc889b GLTF for game templates. 3 years ago
  bruvzg 0c0b5c84b0 Implement TextServer GDExtension interface, remove TextServer GDNative interface. 4 years ago
  Rémi Verschelde 8ecc571158 Merge pull request #49063 from Calinou/remove-16x-msaa 3 years ago
  Lyuma aca4b737f1 8 uvs for glTF2, URI decode and Vertex Custom api. 4 years ago
  Bastiaan Olij 506ae80876 Expose Vulkan internal values for access from extensions 4 years ago
  Bastiaan Olij 64626cc435 Optionally scale 3D render content 4 years ago
  Hugo Locurcio 7192852da3 Remove 16× MSAA support due to driver bugs and low performance 4 years ago
  Hugo Locurcio 7612cff432 Use the Unicode multiplication symbol where relevant 4 years ago
  Hugo Locurcio 635f6cdf2e Fix the Use Nearest Mipmap Filter project setting not working 4 years ago
  Hugo Locurcio d364ff2087 Decrease the default depth of field bokeh quality 4 years ago
  Aaron Franke 430ad75963 Some work on double support 4 years ago
  Aaron Franke 93b5606e6c Handle 32-bit and 64-bit floats for tangents/weights in RenderingServer 4 years ago
  Hugo Locurcio d2b65c69e9 Expose Vulkan's clustered and mobile backends in the project manager 4 years ago
  Rémi Verschelde ac3322b0af Use const references where possible for List range iterators 4 years ago
  Aaron Franke 4e6efd1b07 Use C++ iterators for Lists in many situations 4 years ago
  Rémi Verschelde 1ba87f0c82 Merge pull request #50618 from reduz/implement-more-specialization-constants 4 years ago
  reduz 9293bc3935 Implement more rendering options as specialization constants 4 years ago
  Aaron Franke 09f0596eb2 Explicitly cast to float when creating a float array 4 years ago
  Hugo Locurcio 7f845d913a Fix warning message spam when a VoxelGI node is selected in the editor 4 years ago
  reduz 6c55d2aad2 Fix Render Info 4 years ago
  Hugo Locurcio 5370f4876e Remove leftovers from the DirectionalLight3D Optimized shadow depth range 4 years ago