Clay John
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8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
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3 years ago |
clayjohn
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1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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3 years ago |
JFonS
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c571e4a7f4
Implement distance fade and transparency
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4 years ago |
Rémi Verschelde
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3bebbcacdb
Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering
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3 years ago |
Hugo Locurcio
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e87ec8ec17
Add Soft Very Low shadow quality mode for 3D
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3 years ago |
Rémi Verschelde
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da98357e6e
doctool: Fix differences between headless and Vulkan rendering backends
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3 years ago |
Joan Fons
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8ab7ca4b32
Fix auto LOD generation for blendshapes.
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3 years ago |
Hugo Locurcio
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73c6e19acc
Allow any floating-point value as a 3D rendering scale option
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4 years ago |
Hugo Locurcio
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265bae824f
Remove unimplemented `Environment.ambient_light_occlusion_color` property
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3 years ago |
K. S. Ernest (iFire) Lee
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1463fc889b
GLTF for game templates.
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3 years ago |
bruvzg
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0c0b5c84b0
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
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4 years ago |
Rémi Verschelde
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8ecc571158
Merge pull request #49063 from Calinou/remove-16x-msaa
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3 years ago |
Lyuma
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aca4b737f1
8 uvs for glTF2, URI decode and Vertex Custom api.
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4 years ago |
Bastiaan Olij
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506ae80876
Expose Vulkan internal values for access from extensions
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4 years ago |
Bastiaan Olij
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64626cc435
Optionally scale 3D render content
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4 years ago |
Hugo Locurcio
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7192852da3
Remove 16× MSAA support due to driver bugs and low performance
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4 years ago |
Hugo Locurcio
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7612cff432
Use the Unicode multiplication symbol where relevant
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4 years ago |
Hugo Locurcio
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635f6cdf2e
Fix the Use Nearest Mipmap Filter project setting not working
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4 years ago |
Hugo Locurcio
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d364ff2087
Decrease the default depth of field bokeh quality
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4 years ago |
Aaron Franke
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430ad75963
Some work on double support
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4 years ago |
Aaron Franke
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93b5606e6c
Handle 32-bit and 64-bit floats for tangents/weights in RenderingServer
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4 years ago |
Hugo Locurcio
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d2b65c69e9
Expose Vulkan's clustered and mobile backends in the project manager
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4 years ago |
Rémi Verschelde
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ac3322b0af
Use const references where possible for List range iterators
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4 years ago |
Aaron Franke
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4e6efd1b07
Use C++ iterators for Lists in many situations
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4 years ago |
Rémi Verschelde
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1ba87f0c82
Merge pull request #50618 from reduz/implement-more-specialization-constants
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4 years ago |
reduz
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9293bc3935
Implement more rendering options as specialization constants
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4 years ago |
Aaron Franke
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09f0596eb2
Explicitly cast to float when creating a float array
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4 years ago |
Hugo Locurcio
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7f845d913a
Fix warning message spam when a VoxelGI node is selected in the editor
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4 years ago |
reduz
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6c55d2aad2
Fix Render Info
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4 years ago |
Hugo Locurcio
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5370f4876e
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
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4 years ago |