reduz
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099dee35f4
Added GPU based cluster builder
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4 years ago |
Yuri Roubinsky
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fcc5d67b03
Fix shader uniform instances compilation
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4 years ago |
reduz
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cdb216f4e4
Added ability to visualize native shaders
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4 years ago |
reduz
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77bc3e9ac3
Threaded optimizations to cull and render
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4 years ago |
reduz
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5d2a1d7892
Rewrite render code to be more cache and thread friendly.
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4 years ago |
reduz
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9a2f18f8e7
Reorganize renderer code.
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4 years ago |
Rémi Verschelde
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a408622c06
Merge pull request #44530 from clayjohn/VULKAN-framebuffer-error
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4 years ago |
Rémi Verschelde
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b5334d14f7
Update copyright statements to 2021
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4 years ago |
Marcel Admiraal
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b4a190e0bc
Consistently use normal_map
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4 years ago |
Marcel Admiraal
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5b937d493f
Rename empty() to is_empty()
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4 years ago |
reduz
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548524152e
Rewrite culling to be more cache/thread friendly.
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4 years ago |
clayjohn
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3a8c99a10b
Use basic uniform set for depth prepass
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4 years ago |
reduz
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83058597cf
Replace Octree by DynamicBVH in cull code
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4 years ago |
clayjohn
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44f8922305
Port ASSAO to Godot to replace SAO
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4 years ago |
reduz
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666d5f3431
Fix error spam on wrong attachment
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4 years ago |
reduz
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7bf90c7888
Improved shadow rendering efficiency
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4 years ago |
reduz
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d2302f53d6
Implement automatic LOD (Level of Detail)
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4 years ago |
reduz
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bf77016c8a
Reimplement skeletons and blend shapes
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4 years ago |
clayjohn
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775e3db2e1
Fixes to recent Vulkan errors
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4 years ago |
reduz
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2748b9a10d
Add support for low-end 3D rendering.
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4 years ago |
Aaron Franke
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5dddf4377a
Rename RD texture "type" to "texture_type"
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4 years ago |
Aaron Franke
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19bdd01438
Rename RD uniform "type" to "uniform_type"
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4 years ago |
reduz
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2787ad65be
RenderingServer reorganization
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4 years ago |