Commit History

Author SHA1 Message Date
  reduz 099dee35f4 Added GPU based cluster builder 4 years ago
  Yuri Roubinsky fcc5d67b03 Fix shader uniform instances compilation 4 years ago
  reduz cdb216f4e4 Added ability to visualize native shaders 4 years ago
  reduz 77bc3e9ac3 Threaded optimizations to cull and render 4 years ago
  reduz 5d2a1d7892 Rewrite render code to be more cache and thread friendly. 4 years ago
  reduz 9a2f18f8e7 Reorganize renderer code. 4 years ago
  Rémi Verschelde a408622c06 Merge pull request #44530 from clayjohn/VULKAN-framebuffer-error 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  Marcel Admiraal b4a190e0bc Consistently use normal_map 4 years ago
  Marcel Admiraal 5b937d493f Rename empty() to is_empty() 4 years ago
  reduz 548524152e Rewrite culling to be more cache/thread friendly. 4 years ago
  clayjohn 3a8c99a10b Use basic uniform set for depth prepass 4 years ago
  reduz 83058597cf Replace Octree by DynamicBVH in cull code 4 years ago
  clayjohn 44f8922305 Port ASSAO to Godot to replace SAO 4 years ago
  reduz 666d5f3431 Fix error spam on wrong attachment 4 years ago
  reduz 7bf90c7888 Improved shadow rendering efficiency 4 years ago
  reduz d2302f53d6 Implement automatic LOD (Level of Detail) 4 years ago
  reduz bf77016c8a Reimplement skeletons and blend shapes 4 years ago
  clayjohn 775e3db2e1 Fixes to recent Vulkan errors 4 years ago
  reduz 2748b9a10d Add support for low-end 3D rendering. 4 years ago
  Aaron Franke 5dddf4377a Rename RD texture "type" to "texture_type" 4 years ago
  Aaron Franke 19bdd01438 Rename RD uniform "type" to "uniform_type" 4 years ago
  reduz 2787ad65be RenderingServer reorganization 4 years ago