reduz
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8b19ffd810
Make Servers truly Thread Safe
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4 years ago |
Aaron Franke
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cb9fc117d1
Use real_t in physics code
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4 years ago |
Rémi Verschelde
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b5334d14f7
Update copyright statements to 2021
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4 years ago |
Marcel Admiraal
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9bc62bf449
Remove Generic6DOFJoint precision property
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4 years ago |
Rémi Verschelde
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d7176e9040
Merge pull request #42167 from madmiraal/fix-42108
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4 years ago |
reduz
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127458ed17
Reorganized core/ directory, it was too fatty already
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4 years ago |
Andrea Catania
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8827e315d4
Revert "- Enhanced the flush mechanism by flushing only needed thing."
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4 years ago |
Marcel Admiraal
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41209efa7f
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
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5 years ago |
Andrea Catania
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8d0d6d6921
- Enhanced the flush mechanism by flushing only needed thing.
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5 years ago |
Marcel Admiraal
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26fcf2b04c
Add override keywords.
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5 years ago |
Rémi Verschelde
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480cb25961
Merge pull request #39735 from AndreaCatania/bullet_phy_add_api
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5 years ago |
Andrea Catania
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a2b5e7971a
Added BulletPhysics APIs to return internal objects and fixed a typo.
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5 years ago |
Aaron Franke
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ba27deef06
Refactor physics force and impulse code
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5 years ago |
Rémi Verschelde
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1f6f364a56
Port member initialization from constructor to declaration (C++11)
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5 years ago |
lupoDharkael
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95a1400a2a
Replace NULL with nullptr
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5 years ago |
Juan Linietsky
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a6f3bc7c69
Renaming of servers for coherency.
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5 years ago |
Juan Linietsky
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cf8c679a23
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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5 years ago |
Juan Linietsky
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4f163972bb
Refactored RID/RID_Owner to always use O(1) allocation.
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6 years ago |
Rémi Verschelde
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a7f49ac9a1
Update copyright statements to 2020
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5 years ago |
JohnJLight
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38d3bfe971
Made use of semicolons more consitent, fixed formatting
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6 years ago |
Aaron Franke
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702b539405
Change "ID" to lowercase "id"
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6 years ago |
ShyRed
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a9d4cde0f5
Allow adding disabled shapes
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6 years ago |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 years ago |
Andrea Catania
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a395d809a5
Added function to control 6DOF precision
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6 years ago |
Juan Linietsky
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0b1e93ccd4
-Make sure monitorable cant be flipped while flushing queries, fixes #17330
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6 years ago |
Andrea Catania
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7d681274f8
Improved code that handles collision shapes, fixes #21945
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6 years ago |
Rémi Verschelde
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277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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7 years ago |
Andrea Catania
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b252e66414
Fiex bullet crash
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7 years ago |
Rémi Verschelde
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912131fe03
Merge pull request #20101 from panzergame/shape_margin
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7 years ago |
Juan Linietsky
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d88d0d457d
Fixes to move and slide and ray separation, implement separation in Godot physics
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7 years ago |