reduz
|
f20999f6fe
Rewrote how barriers work for faster rendering
|
4 years ago |
reduz
|
a9beb7aa8c
Shadow map rendering optimization
|
4 years ago |
reduz
|
6fe342478b
Several GI related optimizations and fixes
|
4 years ago |
reduz
|
099dee35f4
Added GPU based cluster builder
|
4 years ago |
reduz
|
cdb216f4e4
Added ability to visualize native shaders
|
4 years ago |
reduz
|
77bc3e9ac3
Threaded optimizations to cull and render
|
4 years ago |
reduz
|
5d2a1d7892
Rewrite render code to be more cache and thread friendly.
|
4 years ago |
reduz
|
9a2f18f8e7
Reorganize renderer code.
|
4 years ago |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
4 years ago |
reduz
|
548524152e
Rewrite culling to be more cache/thread friendly.
|
4 years ago |
reduz
|
83058597cf
Replace Octree by DynamicBVH in cull code
|
4 years ago |
Marcel Admiraal
|
efea408d23
Ensure default value in _render_shadow is the same as parent
|
4 years ago |
reduz
|
d2302f53d6
Implement automatic LOD (Level of Detail)
|
4 years ago |
reduz
|
2748b9a10d
Add support for low-end 3D rendering.
|
4 years ago |
reduz
|
2787ad65be
RenderingServer reorganization
|
4 years ago |