reduz
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64140eaf42
Reorganize Project Settings
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4 years ago |
reduz
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8b19ffd810
Make Servers truly Thread Safe
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4 years ago |
reduz
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8faf23b52b
Simplify Volumetric Fog
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4 years ago |
reduz
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f20999f6fe
Rewrote how barriers work for faster rendering
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4 years ago |
reduz
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280f334f81
Reorganize RenderingDevice barriers
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4 years ago |
reduz
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51d8e32c93
Implement shadow meshes
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4 years ago |
reduz
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099dee35f4
Added GPU based cluster builder
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4 years ago |
Yuri Roubinsky
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ef941a6500
Renamed `emit_particle` to `emit_subparticle` shader function
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4 years ago |
reduz
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cdb216f4e4
Added ability to visualize native shaders
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4 years ago |
reduz
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5d2a1d7892
Rewrite render code to be more cache and thread friendly.
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4 years ago |
reduz
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9a2f18f8e7
Reorganize renderer code.
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4 years ago |
Muller-Castro
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31dd07ba30
Typo correction
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4 years ago |
Rémi Verschelde
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b5334d14f7
Update copyright statements to 2021
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4 years ago |
Marcel Admiraal
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b4a190e0bc
Consistently use normal_map
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4 years ago |
Marcel Admiraal
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5b937d493f
Rename empty() to is_empty()
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4 years ago |
Lyuma
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d976003b16
Fix blendshapes and calculation of bone_aabbs
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4 years ago |
Marcel Admiraal
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2df9a8ccad
Rename Rect2 and Rect2i clip() to intersection()
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4 years ago |
reduz
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d2302f53d6
Implement automatic LOD (Level of Detail)
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4 years ago |
reduz
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bf77016c8a
Reimplement skeletons and blend shapes
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4 years ago |
Rémi Verschelde
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9263f8eb4b
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
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4 years ago |
Rémi Verschelde
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744ab88884
Merge pull request #36382 from aaronfranke/unhide-the-hidden
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4 years ago |
Yuri Roubinsky
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245d4af10c
Frees CanvasShaderSDF reference (prevents warning at startup)
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4 years ago |
Aaron Franke
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5dddf4377a
Rename RD texture "type" to "texture_type"
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4 years ago |
Aaron Franke
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19bdd01438
Rename RD uniform "type" to "uniform_type"
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4 years ago |
reduz
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2787ad65be
RenderingServer reorganization
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4 years ago |