Commit History

Author SHA1 Message Date
  reduz 64140eaf42 Reorganize Project Settings 4 years ago
  reduz 8b19ffd810 Make Servers truly Thread Safe 4 years ago
  reduz 8faf23b52b Simplify Volumetric Fog 4 years ago
  reduz f20999f6fe Rewrote how barriers work for faster rendering 4 years ago
  reduz 280f334f81 Reorganize RenderingDevice barriers 4 years ago
  reduz 51d8e32c93 Implement shadow meshes 4 years ago
  reduz 099dee35f4 Added GPU based cluster builder 4 years ago
  Yuri Roubinsky ef941a6500 Renamed `emit_particle` to `emit_subparticle` shader function 4 years ago
  reduz cdb216f4e4 Added ability to visualize native shaders 4 years ago
  reduz 5d2a1d7892 Rewrite render code to be more cache and thread friendly. 4 years ago
  reduz 9a2f18f8e7 Reorganize renderer code. 4 years ago
  Muller-Castro 31dd07ba30 Typo correction 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  Marcel Admiraal b4a190e0bc Consistently use normal_map 4 years ago
  Marcel Admiraal 5b937d493f Rename empty() to is_empty() 4 years ago
  Lyuma d976003b16 Fix blendshapes and calculation of bone_aabbs 4 years ago
  Marcel Admiraal 2df9a8ccad Rename Rect2 and Rect2i clip() to intersection() 4 years ago
  reduz d2302f53d6 Implement automatic LOD (Level of Detail) 4 years ago
  reduz bf77016c8a Reimplement skeletons and blend shapes 4 years ago
  Rémi Verschelde 9263f8eb4b Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2 4 years ago
  Rémi Verschelde 744ab88884 Merge pull request #36382 from aaronfranke/unhide-the-hidden 4 years ago
  Yuri Roubinsky 245d4af10c Frees CanvasShaderSDF reference (prevents warning at startup) 4 years ago
  Aaron Franke 5dddf4377a Rename RD texture "type" to "texture_type" 4 years ago
  Aaron Franke 19bdd01438 Rename RD uniform "type" to "uniform_type" 4 years ago
  reduz 2787ad65be RenderingServer reorganization 4 years ago