Clay John
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32dec4accd
Merge pull request #45326 from clayjohn/VULKAN-ign-shadows
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4 years ago |
Lyuma
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780e761dbc
Fix mismatched define in scene_forward.glsl for POSITION override
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4 years ago |
reduz
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33278b0721
Fixes to get Godot running again on Intel IGP
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4 years ago |
reduz
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f20999f6fe
Rewrote how barriers work for faster rendering
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4 years ago |
reduz
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a9beb7aa8c
Shadow map rendering optimization
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4 years ago |
reduz
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6fe342478b
Several GI related optimizations and fixes
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4 years ago |
clayjohn
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561de937b1
Use Interleaved gradient noise for shadow samples
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4 years ago |
reduz
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099dee35f4
Added GPU based cluster builder
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4 years ago |
reduz
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7008e3c6ea
Shader optimizations to reduce VGPR usage and increase occupancy
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4 years ago |
reduz
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446618cf94
Change the light attenuation formulas.
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4 years ago |
reduz
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5d2a1d7892
Rewrite render code to be more cache and thread friendly.
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4 years ago |
Hendrik Brucker
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ec6fc059b7
fix inconsistent normal map shader variable naming
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4 years ago |
Marcel Admiraal
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b4a190e0bc
Consistently use normal_map
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4 years ago |
reduz
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7bf90c7888
Improved shadow rendering efficiency
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4 years ago |
reduz
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2748b9a10d
Add support for low-end 3D rendering.
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4 years ago |