Commit History

Author SHA1 Message Date
  Clay John 32dec4accd Merge pull request #45326 from clayjohn/VULKAN-ign-shadows 4 years ago
  Lyuma 780e761dbc Fix mismatched define in scene_forward.glsl for POSITION override 4 years ago
  reduz 33278b0721 Fixes to get Godot running again on Intel IGP 4 years ago
  reduz f20999f6fe Rewrote how barriers work for faster rendering 4 years ago
  reduz a9beb7aa8c Shadow map rendering optimization 4 years ago
  reduz 6fe342478b Several GI related optimizations and fixes 4 years ago
  clayjohn 561de937b1 Use Interleaved gradient noise for shadow samples 4 years ago
  reduz 099dee35f4 Added GPU based cluster builder 4 years ago
  reduz 7008e3c6ea Shader optimizations to reduce VGPR usage and increase occupancy 4 years ago
  reduz 446618cf94 Change the light attenuation formulas. 4 years ago
  reduz 5d2a1d7892 Rewrite render code to be more cache and thread friendly. 4 years ago
  Hendrik Brucker ec6fc059b7 fix inconsistent normal map shader variable naming 4 years ago
  Marcel Admiraal b4a190e0bc Consistently use normal_map 4 years ago
  reduz 7bf90c7888 Improved shadow rendering efficiency 4 years ago
  reduz 2748b9a10d Add support for low-end 3D rendering. 4 years ago