reduz
|
64140eaf42
Reorganize Project Settings
|
4 years ago |
reduz
|
8b19ffd810
Make Servers truly Thread Safe
|
4 years ago |
reduz
|
f20999f6fe
Rewrote how barriers work for faster rendering
|
4 years ago |
Gordon MacPherson
|
86c7faa169
Fix zero scaling and material mappings being mapped to wrong fields
|
4 years ago |
reduz
|
099dee35f4
Added GPU based cluster builder
|
4 years ago |
reduz
|
77bc3e9ac3
Threaded optimizations to cull and render
|
4 years ago |
reduz
|
5d2a1d7892
Rewrite render code to be more cache and thread friendly.
|
4 years ago |
reduz
|
9a2f18f8e7
Reorganize renderer code.
|
4 years ago |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
4 years ago |
Marcel Admiraal
|
b743a2ef3c
Rename Math::stepify to snapped
|
4 years ago |
Marcel Admiraal
|
5b937d493f
Rename empty() to is_empty()
|
4 years ago |
reduz
|
548524152e
Rewrite culling to be more cache/thread friendly.
|
4 years ago |
reduz
|
1bebb2ba05
Cull fixes and optimizations
|
4 years ago |
lawnjelly
|
6d687de9b8
Fix BVH to world_aabb, and call update
|
4 years ago |
reduz
|
83058597cf
Replace Octree by DynamicBVH in cull code
|
4 years ago |
reduz
|
d2302f53d6
Implement automatic LOD (Level of Detail)
|
4 years ago |
reduz
|
bf77016c8a
Reimplement skeletons and blend shapes
|
4 years ago |
reduz
|
2787ad65be
RenderingServer reorganization
|
4 years ago |