Commit History

Author SHA1 Message Date
  reduz 8b19ffd810 Make Servers truly Thread Safe 4 years ago
  reduz 3e2281a347 Improve SDFGI indirect light feedback loop 4 years ago
  reduz 8faf23b52b Simplify Volumetric Fog 4 years ago
  reduz 7997544af5 Added temporal reprojection to Volumetric Fog 4 years ago
  reduz f20999f6fe Rewrote how barriers work for faster rendering 4 years ago
  reduz a9beb7aa8c Shadow map rendering optimization 4 years ago
  reduz 6fe342478b Several GI related optimizations and fixes 4 years ago
  reduz 77bc3e9ac3 Threaded optimizations to cull and render 4 years ago
  reduz 5d2a1d7892 Rewrite render code to be more cache and thread friendly. 4 years ago
  reduz 9a2f18f8e7 Reorganize renderer code. 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  reduz 548524152e Rewrite culling to be more cache/thread friendly. 4 years ago
  reduz 83058597cf Replace Octree by DynamicBVH in cull code 4 years ago
  clayjohn 44f8922305 Port ASSAO to Godot to replace SAO 4 years ago
  Hugo Locurcio 7ae487d2bb Increase the default Camera Zfar to 4000 5 years ago
  reduz d2302f53d6 Implement automatic LOD (Level of Detail) 4 years ago
  reduz bf77016c8a Reimplement skeletons and blend shapes 4 years ago
  reduz 2787ad65be RenderingServer reorganization 4 years ago