reduz
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8b19ffd810
Make Servers truly Thread Safe
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4 years ago |
reduz
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3e2281a347
Improve SDFGI indirect light feedback loop
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4 years ago |
reduz
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8faf23b52b
Simplify Volumetric Fog
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4 years ago |
reduz
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7997544af5
Added temporal reprojection to Volumetric Fog
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4 years ago |
reduz
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f20999f6fe
Rewrote how barriers work for faster rendering
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4 years ago |
reduz
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a9beb7aa8c
Shadow map rendering optimization
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4 years ago |
reduz
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6fe342478b
Several GI related optimizations and fixes
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4 years ago |
reduz
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9a2f18f8e7
Reorganize renderer code.
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4 years ago |
Rémi Verschelde
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b5334d14f7
Update copyright statements to 2021
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4 years ago |
reduz
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548524152e
Rewrite culling to be more cache/thread friendly.
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4 years ago |
reduz
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1bebb2ba05
Cull fixes and optimizations
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4 years ago |
reduz
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83058597cf
Replace Octree by DynamicBVH in cull code
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4 years ago |
clayjohn
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44f8922305
Port ASSAO to Godot to replace SAO
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4 years ago |
reduz
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d2302f53d6
Implement automatic LOD (Level of Detail)
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4 years ago |
reduz
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bf77016c8a
Reimplement skeletons and blend shapes
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4 years ago |
reduz
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2748b9a10d
Add support for low-end 3D rendering.
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4 years ago |
reduz
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2787ad65be
RenderingServer reorganization
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4 years ago |