История коммитов

Автор SHA1 Сообщение Дата
  Juan Linietsky 8dac3bf3b1 Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS 9 лет назад
  Juan Linietsky 45443a1651 Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756 9 лет назад
  Juan Linietsky 9e745b920f Ability to reload scripts on running game 9 лет назад
  Hubert Jarosz 4a4f247914 remove trailing whitespace 9 лет назад
  Juan Linietsky a74138a0dc -Some changes to how scenes and scripts are overriden in scene instance and inheritance 9 лет назад
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 лет назад
  Juan Linietsky 200b7bb87c -Display on animation editor which keys are invalid and which tracks are unresolved 9 лет назад
  Juan Linietsky a67486a39e improved get_node(), connect(), etc code completion. 10 лет назад
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 10 лет назад
  Juan Linietsky abbea4d945 UDP Fixes 10 лет назад
  Juan Linietsky 048fdc8aea -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718) 11 лет назад
  Juan Linietsky 9b8696d3dd Light Baker! 11 лет назад
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 11 лет назад