Juan Linietsky
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8dac3bf3b1
Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS
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9 лет назад |
Juan Linietsky
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45443a1651
Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756
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9 лет назад |
Juan Linietsky
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9e745b920f
Ability to reload scripts on running game
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9 лет назад |
Hubert Jarosz
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4a4f247914
remove trailing whitespace
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9 лет назад |
Juan Linietsky
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a74138a0dc
-Some changes to how scenes and scripts are overriden in scene instance and inheritance
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9 лет назад |
George Marques
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5be9ff7b67
Update copyright to 2016 in headers
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9 лет назад |
Juan Linietsky
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200b7bb87c
-Display on animation editor which keys are invalid and which tracks are unresolved
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9 лет назад |
Juan Linietsky
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a67486a39e
improved get_node(), connect(), etc code completion.
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10 лет назад |
Juan Linietsky
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fdaa2920eb
Updated copyright year in all headers
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10 лет назад |
Juan Linietsky
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abbea4d945
UDP Fixes
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10 лет назад |
Juan Linietsky
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048fdc8aea
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
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11 лет назад |
Juan Linietsky
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9b8696d3dd
Light Baker!
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11 лет назад |
Juan Linietsky
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0b806ee0fc
GODOT IS OPEN SOURCE
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11 лет назад |