fhuya
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f097defba1
Re-architecture of the Godot Android plugin.
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%!s(int64=6) %!d(string=hai) anos |
Rémi Verschelde
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386968ea97
Remove obsolete GLES3 backend
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%!s(int64=5) %!d(string=hai) anos |
Rémi Verschelde
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a7f49ac9a1
Update copyright statements to 2020
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%!s(int64=5) %!d(string=hai) anos |
Cagdas
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0088385556
Add request permission automatically at android
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%!s(int64=6) %!d(string=hai) anos |
fhuya
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5eaaabceaf
Update the fallback input mapping for the Oculus mobile devices.
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%!s(int64=6) %!d(string=hai) anos |
volzhs
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4061e5bb75
Support vibration for Android and iOS
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%!s(int64=6) %!d(string=hai) anos |
fhuya
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2c3536810a
Setup Godot to support the Oculus Mobile SDK.
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%!s(int64=6) %!d(string=hai) anos |
wombatstampede
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6e46701e64
Android: Include Joysticks/Gamepads which are available on app start.
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%!s(int64=6) %!d(string=hai) anos |
Bastiaan Olij
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b2c0a687f1
Restructuring glue code to make it easier to extend
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%!s(int64=6) %!d(string=hai) anos |