Commit History

Autor SHA1 Mensaxe Data
  Bastiaan Olij 9e56e7a3ce Add support for the OpenXR Eye gaze interaction extension %!s(int64=2) %!d(string=hai) anos
  Zae 428eb1309a Support dark mode on Android and iOS. %!s(int64=2) %!d(string=hai) anos
  Fredia Huya-Kouadio 8cc7739197 Godot Android plugin re-architecture %!s(int64=2) %!d(string=hai) anos
  Fredia Huya-Kouadio 29bbc17b48 Godot Android re-architecture %!s(int64=2) %!d(string=hai) anos
  Fredia Huya-Kouadio 831b4a5366 Improve startup benchmarking %!s(int64=2) %!d(string=hai) anos
  Fabio Alessandrelli 6fd9982358 [TLS] Add support for platform-specific CA bundles. %!s(int64=2) %!d(string=hai) anos
  Fredia Huya-Kouadio ec4d720850 Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Fredia Huya-Kouadio ffe0e3970f Cleanup of the Android cursor shape logic %!s(int64=3) %!d(string=hai) anos
  Fredia Huya-Kouadio cd544fd86b Fix issue causing the project manager to crash because of missing path argument %!s(int64=3) %!d(string=hai) anos
  Marcel Admiraal 2afef001e7 Cleanup Android C++ code %!s(int64=3) %!d(string=hai) anos
  Fredy Huya-Kouadio 5711037bf6 Android port of the Godot Editor %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b8b4580448 Style: Cleanup single-line blocks, semicolons, dead code %!s(int64=3) %!d(string=hai) anos
  Haoyu Qiu 314f309035 Add `DisplayServer.clipboard_has()` to check clipboard content %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij b3a43430aa Fixes on android: %!s(int64=4) %!d(string=hai) anos
  Fredia Huya-Kouadio 2d574bcc85 Leverage java annotations to simplify the logic used to register the Godot plugin methods. %!s(int64=4) %!d(string=hai) anos
  Pedro J. Estébanez 99fe462452 Modernize Thread %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  Fredia Huya-Kouadio 2d492ff8ba Fix invalid invocation of `get_class_loader`. %!s(int64=4) %!d(string=hai) anos
  thebestnom e7f259c366 Android: Allow Mouse Capture %!s(int64=5) %!d(string=hai) anos
  Fredia Huya-Kouadio 175d43738a Enable the ability to use Godot as a subview within an Android app %!s(int64=5) %!d(string=hai) anos
  lupoDharkael 95a1400a2a Replace NULL with nullptr %!s(int64=5) %!d(string=hai) anos
  fhuya d7b10beb1b Update the naming scheme for the GodotPlugin's methods in preparate of the vulkan integration. %!s(int64=5) %!d(string=hai) anos
  fhuya f097defba1 Re-architecture of the Godot Android plugin. %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 386968ea97 Remove obsolete GLES3 backend %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 %!s(int64=5) %!d(string=hai) anos
  Cagdas 0088385556 Add request permission automatically at android %!s(int64=6) %!d(string=hai) anos
  fhuya 5eaaabceaf Update the fallback input mapping for the Oculus mobile devices. %!s(int64=6) %!d(string=hai) anos
  volzhs 4061e5bb75 Support vibration for Android and iOS %!s(int64=6) %!d(string=hai) anos