提交歷史

作者 SHA1 備註 提交日期
  Bastiaan Olij 85c478e170 Make screen texture and depth texture work in Multiview 2 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  clayjohn ac6b25f33e Use internal texture name when setting texture uniform location in OpenGL renderer 2 年之前
  clayjohn 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 3 年之前
  David Snopek 398ee08375 Add multiview to the opengl3 driver 3 年之前
  Aaron Franke 10a56981dc Rename String `plus_file` to `path_join` 3 年之前
  clayjohn 3e20c1347d Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 3 年之前
  reduz 746dddc067 Replace most uses of Map by HashMap 3 年之前
  clayjohn 652adcd5bf Basic 3D rendering 3 年之前
  clayjohn 2f2064fe3d Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures 3 年之前
  bruvzg 9381acb6a4 Make FileAccess and DirAccess classes reference counted. 3 年之前
  bruvzg f851c4aa33 Fix some issues found by cppcheck. 3 年之前
  Rémi Verschelde b8b4580448 Style: Cleanup single-line blocks, semicolons, dead code 3 年之前
  clayjohn 99064d57db New OpenGL batching canvas renderer 4 年之前
  reduz 98ac002c34 WIP New GLES3 Shader Compiler 4 年之前
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 年之前
  Aaron Franke e9808e3d9a Add a double-precision editor build to CI 4 年之前
  Clay John 8a10bb7d0d Use OpenGL 3.3 core profile instead of compatibility profile 4 年之前
  Rémi Verschelde 386968ea97 Remove obsolete GLES3 backend 5 年之前
  Marcel Admiraal 5af3b4ca27 Remove duplicate ERR_PRINT macro. 6 年之前
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 年之前
  qarmin 4e5310cc60 Some code changed with Clang-Tidy 6 年之前
  Juan Linietsky 5efd693384 Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. 6 年之前
  Juan Linietsky 18c3ed245a Further fixes to avoid memory corruption, closes #25336 6 年之前
  Juan Linietsky 973b68f396 Properly dispose of custom shaders, closes #19300 6 年之前
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 年之前
  Wilson E. Alvarez f8e0051420 Removed unnecessary assignments 7 年之前
  Juan Linietsky 65fd37c149 -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting. 7 年之前
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 7 年之前
  Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others 7 年之前