Commit History

Author SHA1 Message Date
  smix8 1549aeaef8 Add Mesh ConvexDecompositionSettings wrapper 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  clayjohn 1a890b1641 Switch surface indexing to start at 0 so string name matches integer index 2 years ago
  clayjohn 29dea68bab Index override surface name starting from 1 to match surface name 2 years ago
  bad a052ebaa99 Move "Create Debug Tangents" into an editor plugin 3 years ago
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 3 years ago
  reduz 746dddc067 Replace most uses of Map by HashMap 3 years ago
  reduz 6f51eca1e3 Discern between virtual and abstract class bindings 3 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 years ago
  reduz ae1c016547 Implement Animation Blend Shape Tracks 4 years ago
  Aaron Franke eb4902a455 Fix some unnecessary includes 4 years ago
  PouleyKetchoupp 1de995ae99 Options to clean/simplify convex hull generated from mesh 4 years ago
  asheraryam ecfbb0fd28 Expose creating multiple-convex-collision static bodies to GDScript 5 years ago
  clayjohn 92731d292c Rename get_surface_material to get_surface_override_material 4 years ago
  Rafał Mikrut 003bb8e1a8 Initialize class variables with default values in scene/ [1/2] 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  Marcel Admiraal 26fcf2b04c Add override keywords. 5 years ago
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 years ago
  clayjohn 3362e81674 Add a method to retrieve active material from MeshInstance 5 years ago
  Juan Linietsky eaae4b6408 Renamed 2D and 3D nodes to make their types explicit 5 years ago