提交歷史

作者 SHA1 備註 提交日期
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  Aaron Franke 93ab82536d Use a more specific type for Mesh create_(convex|trimesh)_shape 2 年之前
  Aaron Franke 5dc3bfb80e Use suffixes for units in nodes and resources 3 年之前
  Rémi Verschelde 0f5455230c Use `switch` consistently in `_notification` (`scene` folder) 3 年之前
  Rémi Verschelde 1bdb82c64e Fix typos with codespell 3 年之前
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 年之前
  PouleyKetchoupp acbd24ea84 Use parameter classes instead of arguments for all physics queries 4 年之前
  reduz b11bb595d1 Remove ClippedCamera3D 4 年之前
  Aaron Franke eb4902a455 Fix some unnecessary includes 4 年之前
  jfons cfb555a081 Node3D gizmo improvements 4 年之前
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 5 年之前
  Aaron Franke 9199a681de Use real_t in physics nodes 4 年之前
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 年之前
  reduz 127458ed17 Reorganized core/ directory, it was too fatty already 5 年之前
  Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 年之前
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 年之前
  Rémi Verschelde 1f6f364a56 Port member initialization from constructor to declaration (C++11) 5 年之前
  qarmin 559bc3ca87 Change non-existent World to World3D 5 年之前
  Rémi Verschelde 077dbdf246 Merge pull request #37964 from AndreaCatania/AndreaCatania-patch-2 5 年之前
  Andrea Catania 152303bf51 Activate Physics Process in SpringArm3D. 5 年之前
  Marcel Admiraal 188bb6f867 Run SpringArm3D's process within physics. 5 年之前
  Juan Linietsky a6f3bc7c69 Renaming of servers for coherency. 5 年之前
  Juan Linietsky eaae4b6408 Renamed 2D and 3D nodes to make their types explicit 5 年之前