Rémi Verschelde
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a28be933ee
Merge pull request #89398 from clayjohn/visual-debugger-coverage
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1 year ago |
clayjohn
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ac6c648645
Increase coverage of timestamps for visual profiler
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1 year ago |
lawnjelly
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691854d589
Jitter raster occlusion camera to reduce false positives.
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1 year ago |
Per Melin
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46610117d3
Fix lightmap capture not applied in one octant
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1 year ago |
Bastiaan Olij
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a5d3d23db4
Fix never ending loop with overlapping probes
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1 year ago |
Bastiaan Olij
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5a98845655
Implement hooks into renderer
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2 years ago |
lawnjelly
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4577dfdb67
Shadow volume culling and tighter shadow caster culling
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1 year ago |
clayjohn
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21ade7f0f7
Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export
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1 year ago |
mrjustaguy
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45948dc2c9
Directional 2 Split Shadow Stabilization Fix
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1 year ago |
Rémi Verschelde
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f2ba8ec6ca
Merge pull request #81124 from bitsawer/fix_voxelgi_static_lights
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1 year ago |
A Thousand Ships
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fdd3d36c6d
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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1 year ago |
Dario
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 year ago |
bitsawer
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5e22ded4c9
Fix VoxelGI static light pairing
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2 years ago |
Rémi Verschelde
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faaf27f284
Fix various typos with codespell
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2 years ago |
bitsawer
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7a9783737a
Fix instance uniform data buffer update delay
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2 years ago |
Bastiaan Olij
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1a128fcccd
Properly clear material slots on mesh instance when material is freed
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2 years ago |
dearthdev
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53903f07dc
Correctly insert lightmap captures and geometries.
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2 years ago |
Johan Aires Rastén
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26aecbfe57
Fix instance uniforms breaking when setting a new mesh.
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2 years ago |
myaaaaaaaaa
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6f88392d02
Move some worker_thread_pool.h includes out of header files
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2 years ago |
clayjohn
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56450fb179
Implement cull_mask for decals and lights in mobile and compatibility backends
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2 years ago |
Rémi Verschelde
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3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
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2 years ago |
Marius Hanl
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a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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3 years ago |
Bastiaan Olij
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43a63db7cf
Fix SSAO/SSIl being applied to reflection probes
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2 years ago |
kobewi
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615c517034
Use range iterators in LocalVector loops
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2 years ago |
Rémi Verschelde
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d5838a06fa
Merge pull request #71709 from clayjohn/decals-lights-sorting
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2 years ago |
clayjohn
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a804556ab9
Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer
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2 years ago |
clayjohn
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49bebf2bfb
Sort decals and lights based on camera origin
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2 years ago |
clayjohn
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b2a31a3bbf
Remove light from dynamic light list when removing scenario
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
Markus Grafen
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041b64ea7e
visual instance layers are regarded during shadow culling
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2 years ago |