Commit History

Author SHA1 Message Date
  Rémi Verschelde a28be933ee Merge pull request #89398 from clayjohn/visual-debugger-coverage 1 year ago
  clayjohn ac6c648645 Increase coverage of timestamps for visual profiler 1 year ago
  lawnjelly 691854d589 Jitter raster occlusion camera to reduce false positives. 1 year ago
  Per Melin 46610117d3 Fix lightmap capture not applied in one octant 1 year ago
  Bastiaan Olij a5d3d23db4 Fix never ending loop with overlapping probes 1 year ago
  Bastiaan Olij 5a98845655 Implement hooks into renderer 2 years ago
  lawnjelly 4577dfdb67 Shadow volume culling and tighter shadow caster culling 1 year ago
  clayjohn 21ade7f0f7 Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export 1 year ago
  mrjustaguy 45948dc2c9 Directional 2 Split Shadow Stabilization Fix 1 year ago
  Rémi Verschelde f2ba8ec6ca Merge pull request #81124 from bitsawer/fix_voxelgi_static_lights 1 year ago
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 1 year ago
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 year ago
  bitsawer 5e22ded4c9 Fix VoxelGI static light pairing 2 years ago
  Rémi Verschelde faaf27f284 Fix various typos with codespell 2 years ago
  bitsawer 7a9783737a Fix instance uniform data buffer update delay 2 years ago
  Bastiaan Olij 1a128fcccd Properly clear material slots on mesh instance when material is freed 2 years ago
  dearthdev 53903f07dc Correctly insert lightmap captures and geometries. 2 years ago
  Johan Aires Rastén 26aecbfe57 Fix instance uniforms breaking when setting a new mesh. 2 years ago
  myaaaaaaaaa 6f88392d02 Move some worker_thread_pool.h includes out of header files 2 years ago
  clayjohn 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2 years ago
  Rémi Verschelde 3eb1ac9fd2 Merge pull request #72075 from Maran23/extents-to-size 2 years ago
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 3 years ago
  Bastiaan Olij 43a63db7cf Fix SSAO/SSIl being applied to reflection probes 2 years ago
  kobewi 615c517034 Use range iterators in LocalVector loops 2 years ago
  Rémi Verschelde d5838a06fa Merge pull request #71709 from clayjohn/decals-lights-sorting 2 years ago
  clayjohn a804556ab9 Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer 2 years ago
  clayjohn 49bebf2bfb Sort decals and lights based on camera origin 2 years ago
  clayjohn b2a31a3bbf Remove light from dynamic light list when removing scenario 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Markus Grafen 041b64ea7e visual instance layers are regarded during shadow culling 2 years ago