Commit History

Author SHA1 Message Date
  clayjohn ac6c648645 Increase coverage of timestamps for visual profiler 1 year ago
  Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D) 1 year ago
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D 1 year ago
  Adam Scott bd70b8e1f6 Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 1 year ago
  Micky 63a08f2493 Deprecate RenderingServer's `has_feature` and Features enum 1 year ago
  Rémi Verschelde 673102ffd8 Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items 1 year ago
  Bastiaan Olij d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) 1 year ago
  Yuri Sizov 34ecfff672 Avoid crashes when engine leaks canvas items and friends 1 year ago
  jsjtxietian b88b84ce18 Add thread guard for force_draw and update relared doc 1 year ago
  kobewi 09b30be86d Add vararg call() method to C++ Callable 2 years ago
  Rémi Verschelde 03ff9fedb6 Merge pull request #82101 from bruvzg/x11_gles 1 year ago
  bruvzg af00c4a54a [X11] Add support for using EGL/GLES instead of GLX. 1 year ago
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers 1 year ago
  bruvzg 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 3 years ago
  Juan Linietsky c7fb6cea3d Add ability to call code on rendering thread 2 years ago
  univeous 0a64abe891 Fix crash when calling get_video_adapter_* in a thread 2 years ago
  clayjohn 36a005fafc Add RENDERING_INFO parameters to GL Compatibility renderer 2 years ago
  Samuele Panzeri 4aaa2e6477 Fix wait for thread not started 2 years ago
  Pedro J. Estébanez d0e37cd04c Add framework for avoidance of color flash in new windows 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Clay John 8fd92ed867 Merge pull request #64710 from MinusKube/window-size-crash 2 years ago
  clayjohn 96b7cb66df Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2 years ago
  MinusKube f5a808192b Prevent windows from having a size greater than device limit 3 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Juan Linietsky d4433ae6d3 Remove Signal connect binds 3 years ago
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 years ago
  Rémi Verschelde 051fb86fb0 Merge pull request #61221 from BastiaanOlij/split_gi_effects 3 years ago
  Rémi Verschelde d8ef904ffc Merge pull request #35758 from zmanuel/eliminate-draw-pending 3 years ago
  Bastiaan Olij 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 3 years ago
  Bastiaan Olij 69b66ec425 Ensure has_os_features is safely called as it can't be called from within the construct of RenderingServerDefault on which it relies 3 years ago