tefusion
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a2c422a6da
Fix typo in RendererSceneCull
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il y a 3 ans |
Hugo Locurcio
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db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
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il y a 3 ans |
Hugo Locurcio
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4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
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il y a 3 ans |
Bastiaan Olij
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0bd042c601
Change RendererSceneRender::GeometryInstance so more code is shared among renderers
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il y a 3 ans |
Juan Linietsky
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c7255388e1
Remove ThreadWorkPool, replace by WorkerThreadPool
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il y a 3 ans |
reduz
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455c06ecd4
Implement Vector4, Vector4i, Projection
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il y a 3 ans |
Bastiaan Olij
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6930ad2777
Fix typo, call mesh_instance_free not mesh_free
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il y a 3 ans |
Rémi Verschelde
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55fca1cb94
Merge pull request #62344 from BastiaanOlij/extract_dependencies
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il y a 3 ans |
JFonS
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8102db90bc
Fix crash in Environment "Canvas" background mode.
|
il y a 3 ans |
Bastiaan Olij
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ecfcfd97fa
Split dependency logic
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il y a 3 ans |
Bastiaan Olij
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
|
il y a 3 ans |
jfons
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ba832d83b2
Initial TAA implementation
|
il y a 3 ans |
reduz
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45af29da80
Add a new HashSet template
|
il y a 3 ans |
Aaron Record
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900c676b02
Use range iterators for RBSet in most cases
|
il y a 3 ans |
reduz
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746dddc067
Replace most uses of Map by HashMap
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il y a 3 ans |
derammo
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96c21bc749
opengl3 driver now works on windows including multi window
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il y a 3 ans |
Aaron Franke
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fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods
|
il y a 3 ans |
Aaron Franke
|
1bf94dff3a
Rename Basis "elements" to "rows"
|
il y a 3 ans |
Hugo Locurcio
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eb497bbaa7
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
|
il y a 3 ans |
Bastiaan Olij
|
0b4fd92a17
Moved particles into ParticlesStorage
|
il y a 3 ans |
Bastiaan Olij
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b6faf6c6c0
Move light, reflection probe and lightmap into LightStorage
|
il y a 3 ans |
Bastiaan Olij
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6b28d94e77
Merge canvas and decal into TextureStorage and add render target
|
il y a 3 ans |
Bastiaan Olij
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b8be7903f3
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
|
il y a 3 ans |
Bastiaan Olij
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36defd1179
Extract global variable, shader and material storage
|
il y a 3 ans |
Bastiaan Olij
|
0fe06e9467
Extract Decal and Decal atlas from Storage class
|
il y a 3 ans |
Hugo Locurcio
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c45d2c242b
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
|
il y a 3 ans |
Hugo Locurcio
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c509a3a3a5
Tweak render timestamp names for explicitness and consistency
|
il y a 3 ans |
reduz
|
4f73d3beb4
Add Particle Shader Userdata
|
il y a 3 ans |
reduz
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74adf0bf2e
Remove RID_Owner.get_rid_by_index
|
il y a 3 ans |
Fernando Cosentino
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ca79373d13
Added material_overlay property to MeshInstance3D
|
il y a 4 ans |