Commit Verlauf

Autor SHA1 Nachricht Datum
  Je06jm c2550e1cc0 Fixed FSR. Before, it was commiting the vor 3 Jahren
  Bastiaan Olij 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects vor 3 Jahren
  Bastiaan Olij 997810e417 Split GI effects and fix stereoscopic rendering of GI effects vor 3 Jahren
  Bastiaan Olij b4821fe2e0 Introduce eye_offset for correcting stereoscopic reflections vor 3 Jahren
  Hugo Locurcio 0225c6d31a Tweak Light3D property hints for greater flexibility vor 4 Jahren
  jfons ba832d83b2 Initial TAA implementation vor 3 Jahren
  Hugo Locurcio e85459dcd1 Add Cone and Cylinder shapes to FogVolume vor 3 Jahren
  trollodel fe3371a9a9 Add timestamps to some rendering effects vor 3 Jahren
  Aaron Record 900c676b02 Use range iterators for RBSet in most cases vor 3 Jahren
  reduz 746dddc067 Replace most uses of Map by HashMap vor 3 Jahren
  Hugo Locurcio 0cdd7d88ad Rename remaining references of FSR to FSR 1.0 vor 3 Jahren
  Bastiaan Olij 9939cfc4c4 Split out bokeh_dof and copy effects vor 3 Jahren
  Rémi Verschelde c114823471 Merge pull request #58298 from Calinou/decal-distance-fade-use-easing vor 3 Jahren
  Aaron Franke fa7a7795f0 Rename Basis get_axis to get_column, remove redundant methods vor 3 Jahren
  Hugo Locurcio 618c88c71b Make Decal distance fade smoother vor 3 Jahren
  Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` vor 3 Jahren
  Rémi Verschelde cab171c54e Merge pull request #60547 from BastiaanOlij/split_tonemapper_effect vor 3 Jahren
  Bastiaan Olij 3b2267ba6d Splitting tonemapper into its own class vor 3 Jahren
  Hugo Locurcio eb497bbaa7 Fix "ortogonal" -> "orthogonal" typo in rasterizer code vor 3 Jahren
  Bastiaan Olij 0b4fd92a17 Moved particles into ParticlesStorage vor 3 Jahren
  Bastiaan Olij b6faf6c6c0 Move light, reflection probe and lightmap into LightStorage vor 3 Jahren
  Bastiaan Olij 6b28d94e77 Merge canvas and decal into TextureStorage and add render target vor 3 Jahren
  Rémi Verschelde 46ef52162e Color: Rename `to_srgb`/`to_linear` to include base color space vor 3 Jahren
  bruvzg f851c4aa33 Fix some issues found by cppcheck. vor 3 Jahren
  Bastiaan Olij b8be7903f3 Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage vor 3 Jahren
  Bastiaan Olij 36defd1179 Extract global variable, shader and material storage vor 3 Jahren
  Bastiaan Olij 0fe06e9467 Extract Decal and Decal atlas from Storage class vor 3 Jahren
  Hugo Locurcio c45d2c242b Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum vor 4 Jahren
  Bastiaan Olij 57e5a33623 Split dummy renderer classes into separate files vor 3 Jahren
  kobewi 39d429e497 Change some math macros to constexpr vor 3 Jahren