提交历史

作者 SHA1 备注 提交日期
  Bastiaan Olij a5d3d23db4 Fix never ending loop with overlapping probes 1 年之前
  Bastiaan Olij 5a98845655 Implement hooks into renderer 2 年之前
  lawnjelly 4577dfdb67 Shadow volume culling and tighter shadow caster culling 1 年之前
  clayjohn 21ade7f0f7 Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export 1 年之前
  mrjustaguy 45948dc2c9 Directional 2 Split Shadow Stabilization Fix 1 年之前
  Rémi Verschelde f2ba8ec6ca Merge pull request #81124 from bitsawer/fix_voxelgi_static_lights 1 年之前
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 1 年之前
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 年之前
  bitsawer 5e22ded4c9 Fix VoxelGI static light pairing 2 年之前
  Rémi Verschelde faaf27f284 Fix various typos with codespell 2 年之前
  bitsawer 7a9783737a Fix instance uniform data buffer update delay 2 年之前
  Bastiaan Olij 1a128fcccd Properly clear material slots on mesh instance when material is freed 2 年之前
  dearthdev 53903f07dc Correctly insert lightmap captures and geometries. 2 年之前
  Johan Aires Rastén 26aecbfe57 Fix instance uniforms breaking when setting a new mesh. 2 年之前
  myaaaaaaaaa 6f88392d02 Move some worker_thread_pool.h includes out of header files 2 年之前
  clayjohn 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2 年之前
  Rémi Verschelde 3eb1ac9fd2 Merge pull request #72075 from Maran23/extents-to-size 2 年之前
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 3 年之前
  Bastiaan Olij 43a63db7cf Fix SSAO/SSIl being applied to reflection probes 2 年之前
  kobewi 615c517034 Use range iterators in LocalVector loops 2 年之前
  Rémi Verschelde d5838a06fa Merge pull request #71709 from clayjohn/decals-lights-sorting 2 年之前
  clayjohn a804556ab9 Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer 2 年之前
  clayjohn 49bebf2bfb Sort decals and lights based on camera origin 2 年之前
  clayjohn b2a31a3bbf Remove light from dynamic light list when removing scenario 2 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  Markus Grafen 041b64ea7e visual instance layers are regarded during shadow culling 2 年之前
  Rémi Verschelde f064898956 Merge pull request #70253 from BastiaanOlij/cleanup_sky_render 2 年之前
  Bastiaan Olij e886a7af81 Cleanup and improve sky render 2 年之前
  Bastiaan Olij 6f4f38db07 Added options for sorting transparent objects (port of PR 63040) 2 年之前
  NumbuhFour 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2 年之前