Commit History

Author SHA1 Message Date
  Skyth 62335d1ac7 Make each SPIR-V -> DXIL conversion thread allocate from its own heap. 1 week ago
  Skyth 8895dfa56c Greatly reduce shader conversion time & fix spec constant bitmasking on D3D12. 1 month ago
  Thaddeus Crews 106c23e58b CI: Fix detection of Windows D3D12 dependencies 3 months ago
  Pāvels Nadtočajevs 43e9b04f66 Update Mesa-NIR library detection and download script. 7 months ago
  Thaddeus Crews 2b1f463de5 SCons: Refactor `color.py` 8 months ago
  Thaddeus Crews a29294fddc SCons: Refactor color output implementation 11 months ago
  Thaddeus Crews d8761f2c79 SCons: Improve colored output 1 year ago
  Pedro J. Estébanez ee2c1584e4 D3D12: Get rid of DXIL.dll! 1 year ago
  Jakub Marcowski d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 year ago
  Hugo Locurcio 47ac22486d Update dependencies in D3D12 SDK installer script 1 year ago
  Rémi Verschelde 5fd9d0891f SCons: Add proper MinGW support to D3D12 deps install script 1 year ago
  Rémi Verschelde b4e519b07f SCons: Fix Windows cross-compilation from Linux after #86717 1 year ago
  MrBBBaiXue ea2c6f1d0b Add a python script to install Direct3D 12 SDK components. 2 years ago