Commit History

Autor SHA1 Mensaxe Data
  George Marques b4d0a09f15 GDScript: Reintroduce binary tokenization on export hai 1 ano
  Rémi Verschelde a9c864dc35 Merge pull request #83039 from KoBeWi/it's_always_the_cache hai 1 ano
  Matthew Borkowski 2d262c072b Fix `GDScriptCache::get_full_script` eating parsing errors because of early exit hai 1 ano
  kobewi 6849cf48d1 Fix GDScript cache assigning UID as scene path hai 1 ano
  A Thousand Ships 517e9f8aef [Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable hai 1 ano
  ocean (they/them) 955049670f GDScript: Add static analysis error reporting in GDScriptCache::get_full_script() %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 5f9175f969 Merge pull request #76954 from Rindbee/return-null-on-fail-load-script %!s(int64=2) %!d(string=hai) anos
  Rindbee cbce374f68 Returns null and does not cache when the source code of the script fails to load %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 25b2f1780a Style: Harmonize header includes in modules %!s(int64=2) %!d(string=hai) anos
  George Marques 0ba6048ad3 Add support for static variables in GDScript %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Adam Scott c3f12592da Cache script when reloading even if there's errors. %!s(int64=2) %!d(string=hai) anos
  rune-scape 2dfc6d5b69 GDScript: Allow out of order member resolution %!s(int64=2) %!d(string=hai) anos
  Adam Scott 0139bd04b2 Fix `GDScriptCache::clear()` crash when clearing packed scenes %!s(int64=2) %!d(string=hai) anos
  Adam Scott ff544df926 Fix `GDScriptCache` to not remove scripts/scenes individually when clearing %!s(int64=2) %!d(string=hai) anos
  Adam Scott 59c6642f2a Add missing packed scene cache clear inside `GDScriptCache::clear()` %!s(int64=2) %!d(string=hai) anos
  Adam Scott 88f3045301 Move GDScript uninitialization to `GDScriptLanguage::finalize()` %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 4555ccdf98 Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file %!s(int64=2) %!d(string=hai) anos
  Adam Scott a34a26eb66 Add PackedScene::reload_from_file() override %!s(int64=2) %!d(string=hai) anos
  Adam Scott 4e60689695 Fix cyclic reference base being loaded but not valid (which is ok) %!s(int64=2) %!d(string=hai) anos
  Adam Scott 69bb7e5b11 Fix singleton scene cyclic loading %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde c474e2f639 Merge pull request #68987 from adamscott/fix-godot#61386-autoload-scenes-implicit-types %!s(int64=2) %!d(string=hai) anos
  Adam Scott eb62d241c0 [godot#61386] Fix autoload scenes implicit types %!s(int64=2) %!d(string=hai) anos
  Adam Scott e86e15571f [godot#68971] Fetch cached scene if it exists in `GDScriptCache` %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 190226098b Merge pull request #68929 from adamscott/add-rename-check %!s(int64=2) %!d(string=hai) anos
  Adam Scott 98ceb7ecf5 Add move_script check before executing logic %!s(int64=2) %!d(string=hai) anos
  rune-scape 5ef971da1a GDScript: Cache scripts after parse error %!s(int64=2) %!d(string=hai) anos
  rune-scape a6410878db Fix empty text in editor %!s(int64=2) %!d(string=hai) anos
  Adam Scott 5704055d30 Fix cyclic references in GDScript 2.0 %!s(int64=2) %!d(string=hai) anos
  Rune bce6f1792e GDScript compiler subclass bugfixes %!s(int64=2) %!d(string=hai) anos