История коммитов

Автор SHA1 Сообщение Дата
  clayjohn 9d104ad839 Use properly use non-perceptual roughness when filtering radiance 3 лет назад
  clayjohn 48728a79b6 Use prefiltered radiance 3 лет назад
  Rémi Verschelde a6abeb6b20 Merge pull request #57682 from clayjohn/VULKAN-canvas-blur 3 лет назад
  clayjohn 60d8df3fee Optimize and fix backbuffer gaussian blur 3 лет назад
  theoniko 0c0ff5da50 Fix copy paste bug in renderer_rd/effects_rd.cpp 3 лет назад
  Ansraer 90652b1755 add support for glow maps 3 лет назад
  clayjohn 9b1f242feb Fix cannot use gaussian blur error 3 лет назад
  Rémi Verschelde 7f66c16c03 Merge pull request #51206 from clayjohn/Vulkan-ASSGI 3 лет назад
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 лет назад
  Je06jm 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 лет назад
  clayjohn 0eff109a21 Added SSIL post processing effect 4 лет назад
  M. Huri 4052d85d05 Repaired mistyped of 'threshold' on several files. 4 лет назад
  Rémi Verschelde 3f94a5ebe7 Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius 4 лет назад
  Bastiaan Olij 6e87d62873 Merge pull request #50883 from BastiaanOlij/mobile_hdr 4 лет назад
  Bastiaan Olij d22163c657 Scale color output in the mobile renderer to provide HDR support 4 лет назад
  Anilforextra c86db8b710 Remove redundant assignments. 4 лет назад
  jfons 55e7832d7b Improvements to SpotLight3D and OmniLight3D's shadows 4 лет назад
  reduz 6027cd0a1d Fixes to mobile renderer 4 лет назад
  Bastiaan Olij c7847b3f6d Moved disabling bokeh shader variants to before the version_create call 4 лет назад
  Bastiaan Olij 4002650cb9 Fix read from screen and depth texture 4 лет назад
  Bastiaan Olij 07fd559478 Implemented raster versions of bokeh shaders to replace broken gaussian implementation 4 лет назад
  Bastiaan Olij b920bf05a4 Use subpasses to do 3D rendering and resolve in mobile renderer 4 лет назад
  Bastiaan Olij c76426527b Porting cubemap compute shaders to raster for the mobile renderer 4 лет назад
  clayjohn b020ca32b2 Move assignment of SSAO radius push constant 4 лет назад
  vitika9 1c63866996 Fixed coding style 4 лет назад
  Bastiaan Olij 1f69582835 Use fragment shader instead of compute shader for effects for mobile renderer 4 лет назад
  reduz 7f6027927a Fix Subsurface Scattering 4 лет назад
  reduz 0e366dc7ac Fix SSR 4 лет назад
  Bastiaan Olij a9604b425f Move render_sky logic from effects into our sky object, and some minor cleanup 4 лет назад
  Rémi Verschelde 3f613236e0 Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets 4 лет назад