clayjohn
|
9d104ad839
Use properly use non-perceptual roughness when filtering radiance
|
3 лет назад |
clayjohn
|
48728a79b6
Use prefiltered radiance
|
3 лет назад |
Rémi Verschelde
|
a6abeb6b20
Merge pull request #57682 from clayjohn/VULKAN-canvas-blur
|
3 лет назад |
clayjohn
|
60d8df3fee
Optimize and fix backbuffer gaussian blur
|
3 лет назад |
theoniko
|
0c0ff5da50
Fix copy paste bug in renderer_rd/effects_rd.cpp
|
3 лет назад |
Ansraer
|
90652b1755
add support for glow maps
|
3 лет назад |
clayjohn
|
9b1f242feb
Fix cannot use gaussian blur error
|
3 лет назад |
Rémi Verschelde
|
7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
|
3 лет назад |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
3 лет назад |
Je06jm
|
20deb0917d
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
|
3 лет назад |
clayjohn
|
0eff109a21
Added SSIL post processing effect
|
4 лет назад |
M. Huri
|
4052d85d05
Repaired mistyped of 'threshold' on several files.
|
4 лет назад |
Rémi Verschelde
|
3f94a5ebe7
Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius
|
4 лет назад |
Bastiaan Olij
|
6e87d62873
Merge pull request #50883 from BastiaanOlij/mobile_hdr
|
4 лет назад |
Bastiaan Olij
|
d22163c657
Scale color output in the mobile renderer to provide HDR support
|
4 лет назад |
Anilforextra
|
c86db8b710
Remove redundant assignments.
|
4 лет назад |
jfons
|
55e7832d7b
Improvements to SpotLight3D and OmniLight3D's shadows
|
4 лет назад |
reduz
|
6027cd0a1d
Fixes to mobile renderer
|
4 лет назад |
Bastiaan Olij
|
c7847b3f6d
Moved disabling bokeh shader variants to before the version_create call
|
4 лет назад |
Bastiaan Olij
|
4002650cb9
Fix read from screen and depth texture
|
4 лет назад |
Bastiaan Olij
|
07fd559478
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
|
4 лет назад |
Bastiaan Olij
|
b920bf05a4
Use subpasses to do 3D rendering and resolve in mobile renderer
|
4 лет назад |
Bastiaan Olij
|
c76426527b
Porting cubemap compute shaders to raster for the mobile renderer
|
4 лет назад |
clayjohn
|
b020ca32b2
Move assignment of SSAO radius push constant
|
4 лет назад |
vitika9
|
1c63866996
Fixed coding style
|
4 лет назад |
Bastiaan Olij
|
1f69582835
Use fragment shader instead of compute shader for effects for mobile renderer
|
4 лет назад |
reduz
|
7f6027927a
Fix Subsurface Scattering
|
4 лет назад |
reduz
|
0e366dc7ac
Fix SSR
|
4 лет назад |
Bastiaan Olij
|
a9604b425f
Move render_sky logic from effects into our sky object, and some minor cleanup
|
4 лет назад |
Rémi Verschelde
|
3f613236e0
Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets
|
4 лет назад |