Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Hei ce0a74bfe2 Break batch on Compatibility when primitive texture changes. 1 ay önce
  Lukas Tenbrink 2b36c79f7b Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2 ay önce
  chocola-mint 101dc9868f Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 3 ay önce
  Thaddeus Crews 94282d88f9 Core: Use `Math` namespace for constants 4 ay önce
  Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). 5 ay önce
  kobewi 10f6c01b9c Remove ABS in favor of Math::abs 2 yıl önce
  Thaddeus Crews 729c4e9e88 Merge pull request #102905 from kleonc/render_info_fix_primitive_count_per_triangle_strip 6 ay önce
  kleonc b3769129cb Fix 2D quad primitive missing lighting data in GLES3 renderer 6 ay önce
  kleonc b691a997a3 Fix render info primitive count per TRIANGLE_STRIP 6 ay önce
  Stuart Carnie 0a9cd5ede9 2D: Fix clip children and rendering artefacts 7 ay önce
  Stuart Carnie 2510fefebd 2D: Fix rendering artefacts when using `BackBufferCopy`. 7 ay önce
  clayjohn b8252196df Avoid leaking ninepatch state to other draw commands in GLES backend 7 ay önce
  Yufeng Ying 33817b186f Remove unused header in drivers and modules. 8 ay önce
  clayjohn 30801af298 Properly transform light rect and occluder rect to perform light2d culling in canvas space 8 ay önce
  Thaddeus Crews d3e5b62ea2 Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer 8 ay önce
  kobewi ceefc0d38a Implement 2D instance shader parameters 2 yıl önce
  clayjohn 7c61252dd7 Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 8 ay önce
  clayjohn 2b68c63a88 Mask out shadows on CanvasItems that don't have a matching item_shadow_mask 10 ay önce
  clayjohn c810ea4c1b Reduce shader permutations in the compatibility backend 1 yıl önce
  clayjohn 62516df757 Precompute projection matrices when rendering 2D shadows 10 ay önce
  clayjohn 0305e437ff Clean up two recently introduced WebGL errors 11 ay önce
  clayjohn d2f5c1a552 Only use backbuffer mipmaps in SCREEN_TEXTURE when generated. 1 yıl önce
  Aaron Franke 7db24a9ad5 Simplify and fix Rect2/AABB get_support function 1 yıl önce
  kleonc 1bd8372813 Fix Parallax2D repeats being not relative to its transform 1 yıl önce
  clayjohn 7eac9e855b Remove linearization of canvas modulate in GLES3 backend 1 yıl önce
  Feiyue Zhang 6f30df4b6a Linearize color if HDR 2D is on 1 yıl önce
  patwork ed5f33ef07 Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 1 yıl önce
  cosparks 6d0dca76c0 Fixes SDF Collision Enable/Disable 1 yıl önce
  Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D) 1 yıl önce
  Thaddeus Crews 3b3e2374c9 clang-tidy: Enforce `modernize-use-nullptr` 1 yıl önce