Bastiaan Olij
|
cbdde9dff9
Fix access to render target texture for XR interfaces
|
3 years ago |
Anilforextra
|
cdd912c48e
Construct values only when necessary.
|
3 years ago |
Anilforextra
|
cc51b045da
Construct values only when necessary.
|
3 years ago |
Bastiaan Olij
|
64626cc435
Optionally scale 3D render content
|
4 years ago |
Bastiaan Olij
|
d22163c657
Scale color output in the mobile renderer to provide HDR support
|
4 years ago |
jfons
|
55e7832d7b
Improvements to SpotLight3D and OmniLight3D's shadows
|
4 years ago |
reduz
|
6027cd0a1d
Fixes to mobile renderer
|
4 years ago |
Bastiaan Olij
|
4002650cb9
Fix read from screen and depth texture
|
4 years ago |
Rémi Verschelde
|
4e1d91f4d3
Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster
|
4 years ago |
Rémi Verschelde
|
e499758a77
Merge pull request #51025 from reduz/fix-directional-shadow-bias
|
4 years ago |
Bastiaan Olij
|
07fd559478
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
|
4 years ago |
reduz
|
ca117910da
Fixes and optimizations to mobile renderer
|
4 years ago |
Bastiaan Olij
|
b920bf05a4
Use subpasses to do 3D rendering and resolve in mobile renderer
|
4 years ago |
Bastiaan Olij
|
c76426527b
Porting cubemap compute shaders to raster for the mobile renderer
|
4 years ago |
reduz
|
55d357b1eb
Fix directional shadow bias
|
4 years ago |
Rémi Verschelde
|
2f221e5fd5
Merge pull request #50250 from luzpaz/typos
|
4 years ago |
Rémi Verschelde
|
2a8a59eac0
Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment
|
4 years ago |
luz paz
|
3564c16cb8
Fix various typos with codespell
|
4 years ago |
Bastiaan Olij
|
1f69582835
Use fragment shader instead of compute shader for effects for mobile renderer
|
4 years ago |
reduz
|
9293bc3935
Implement more rendering options as specialization constants
|
4 years ago |
reduz
|
76e25438c9
Fixes to forward mobile
|
4 years ago |
Juan Linietsky
|
3f12765a7e
Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format
|
4 years ago |
Bastiaan Olij
|
8a29208fc4
Use 32bit instead of 64bit 3D render buffer on mobile
|
4 years ago |
reduz
|
ad9f606ed8
Use specialization constants in clustered renderer
|
4 years ago |
Bastiaan Olij
|
b3612351a8
Fix indexing of multiple reflection probes
|
4 years ago |
reduz
|
ab3314e955
Fix SDFGI
|
4 years ago |
reduz
|
6c55d2aad2
Fix Render Info
|
4 years ago |
Lightning_A
|
e28fd07b2b
Rename `instance()`->`instantiate()` when it's a verb
|
4 years ago |
Rémi Verschelde
|
3f613236e0
Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets
|
4 years ago |
clayjohn
|
fc93e10092
Store SSAO uniform sets per viewport
|
4 years ago |