Commit History

Author SHA1 Message Date
  Bastiaan Olij cbdde9dff9 Fix access to render target texture for XR interfaces 3 years ago
  Anilforextra cdd912c48e Construct values only when necessary. 3 years ago
  Anilforextra cc51b045da Construct values only when necessary. 3 years ago
  Bastiaan Olij 64626cc435 Optionally scale 3D render content 4 years ago
  Bastiaan Olij d22163c657 Scale color output in the mobile renderer to provide HDR support 4 years ago
  jfons 55e7832d7b Improvements to SpotLight3D and OmniLight3D's shadows 4 years ago
  reduz 6027cd0a1d Fixes to mobile renderer 4 years ago
  Bastiaan Olij 4002650cb9 Fix read from screen and depth texture 4 years ago
  Rémi Verschelde 4e1d91f4d3 Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster 4 years ago
  Rémi Verschelde e499758a77 Merge pull request #51025 from reduz/fix-directional-shadow-bias 4 years ago
  Bastiaan Olij 07fd559478 Implemented raster versions of bokeh shaders to replace broken gaussian implementation 4 years ago
  reduz ca117910da Fixes and optimizations to mobile renderer 4 years ago
  Bastiaan Olij b920bf05a4 Use subpasses to do 3D rendering and resolve in mobile renderer 4 years ago
  Bastiaan Olij c76426527b Porting cubemap compute shaders to raster for the mobile renderer 4 years ago
  reduz 55d357b1eb Fix directional shadow bias 4 years ago
  Rémi Verschelde 2f221e5fd5 Merge pull request #50250 from luzpaz/typos 4 years ago
  Rémi Verschelde 2a8a59eac0 Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment 4 years ago
  luz paz 3564c16cb8 Fix various typos with codespell 4 years ago
  Bastiaan Olij 1f69582835 Use fragment shader instead of compute shader for effects for mobile renderer 4 years ago
  reduz 9293bc3935 Implement more rendering options as specialization constants 4 years ago
  reduz 76e25438c9 Fixes to forward mobile 4 years ago
  Juan Linietsky 3f12765a7e Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format 4 years ago
  Bastiaan Olij 8a29208fc4 Use 32bit instead of 64bit 3D render buffer on mobile 4 years ago
  reduz ad9f606ed8 Use specialization constants in clustered renderer 4 years ago
  Bastiaan Olij b3612351a8 Fix indexing of multiple reflection probes 4 years ago
  reduz ab3314e955 Fix SDFGI 4 years ago
  reduz 6c55d2aad2 Fix Render Info 4 years ago
  Lightning_A e28fd07b2b Rename `instance()`->`instantiate()` when it's a verb 4 years ago
  Rémi Verschelde 3f613236e0 Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets 4 years ago
  clayjohn fc93e10092 Store SSAO uniform sets per viewport 4 years ago