Commit History

Author SHA1 Message Date
  Thaddeus Crews ccf414ecb4 Merge pull request #112989 from blueskythlikesclouds/typed-uav-load-additional-check 3 weeks ago
  Thaddeus Crews 8480b62202 Merge pull request #113000 from brycehutchings/d3d12_descriptor_heap_pool_corruption_fix 3 weeks ago
  Bryce Hutchings 17703ab0fb Fix corruption of cpu descriptor heap free blocks 3 weeks ago
  Skyth 2331470128 Check for Typed UAV Load Additional Formats capability when creating D3D12 device. 3 weeks ago
  Skyth 92d3fc302a Fix buffer creation on old D3D12 runtimes. 3 weeks ago
  Stuart Carnie 90c0e6acca 2D: Switch to VBOs for instance data 1 month ago
  Pāvels Nadtočajevs 4dfd4ed6e7 [D3D12] Fallback to HWND if DComp init failed. 1 month ago
  Skyth 4cc5177f6b Create HWND swap chain when window transparency is disabled on D3D12. 1 month ago
  Skyth d4aa3e322d Set DONT_PREFER_SMALL_BUFFERS_COMMITTED when initializing D3D12MA. 1 month ago
  Skyth 13ada4a565 Insert barriers between subpasses when using enhanced barriers on D3D12. 1 month ago
  Stuart Carnie 230adb7511 Add Persistent Buffers 1 month ago
  Thaddeus Crews 2edad6860a Merge pull request #111658 from brycehutchings/bryceh_d3d12_native_handle_fixes 2 months ago
  Stuart Carnie a281e91c5a Metal: Fix `texture_get_data` other linear formats 5 months ago
  Bryce Hutchings 1f7e7de82b Fix D3D12 driver returning internal types to RenderingDevice's texture_get_native_handle/get_driver_resource 2 months ago
  Skyth b568b06970 Fix D3D12 not checking for fullscreen clear region correctly. 2 months ago
  Jonas Seidl d1246b099e Fix d3d12 stencil buffer not clearing 2 months ago
  Thaddeus Crews d8a909d99c Merge pull request #110203 from DarioSamo/d3d12-clamp-mipmap 2 months ago
  Thaddeus Crews aa294bb3c8 Merge pull request #110360 from zorbathut/pr/memorybarrierrename 2 months ago
  Ben Rog-Wilhelm e5ab5acd95 Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers. 3 months ago
  Lukas Rahmann f7fd65923a Add descriptor heap pooling to D3D12. 6 months ago
  Dario 1ce55b946c Clamp minimum size of 3D texture view in D3D12. 3 months ago
  Talkashie 3ff4e29657 Typo fix round 2 3 months ago
  Talkashie bc7e68dfd1 Typos 3 months ago
  Thaddeus Crews 65b8210b9b SCons: Revert Mesa includes to `CPPPATH` 3 months ago
  Thaddeus Crews 87bb5ab681 Merge pull request #108919 from KeyboardDanni/d3d12_init_shader_model_check 4 months ago
  Danni bf6629a005 D3D12: Fix shader model check, initialization error handling 4 months ago
  Dario b962b38e74 Check for Vulkan Memory Model support and make it a variant. 4 months ago
  Stuart Carnie 5230f6c60c Apple: Use image atomic operations on supported Apple hardware 5 months ago
  Dario 46277836a6 Optimize Mobile renderer by using FP16 explicitly. 6 months ago
  Aaron Franke f6f1df7d73 Add 64-bit versions of core power of 2 functions 7 months ago