Thaddeus Crews
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ccf414ecb4
Merge pull request #112989 from blueskythlikesclouds/typed-uav-load-additional-check
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3 weeks ago |
Thaddeus Crews
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8480b62202
Merge pull request #113000 from brycehutchings/d3d12_descriptor_heap_pool_corruption_fix
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3 weeks ago |
Bryce Hutchings
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17703ab0fb
Fix corruption of cpu descriptor heap free blocks
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3 weeks ago |
Skyth
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2331470128
Check for Typed UAV Load Additional Formats capability when creating D3D12 device.
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3 weeks ago |
Skyth
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92d3fc302a
Fix buffer creation on old D3D12 runtimes.
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3 weeks ago |
Stuart Carnie
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90c0e6acca
2D: Switch to VBOs for instance data
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1 month ago |
Pāvels Nadtočajevs
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4dfd4ed6e7
[D3D12] Fallback to HWND if DComp init failed.
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1 month ago |
Skyth
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4cc5177f6b
Create HWND swap chain when window transparency is disabled on D3D12.
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1 month ago |
Skyth
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d4aa3e322d
Set DONT_PREFER_SMALL_BUFFERS_COMMITTED when initializing D3D12MA.
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1 month ago |
Skyth
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13ada4a565
Insert barriers between subpasses when using enhanced barriers on D3D12.
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1 month ago |
Stuart Carnie
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230adb7511
Add Persistent Buffers
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1 month ago |
Thaddeus Crews
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2edad6860a
Merge pull request #111658 from brycehutchings/bryceh_d3d12_native_handle_fixes
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2 months ago |
Stuart Carnie
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a281e91c5a
Metal: Fix `texture_get_data` other linear formats
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5 months ago |
Bryce Hutchings
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1f7e7de82b
Fix D3D12 driver returning internal types to RenderingDevice's texture_get_native_handle/get_driver_resource
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2 months ago |
Skyth
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b568b06970
Fix D3D12 not checking for fullscreen clear region correctly.
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2 months ago |
Jonas Seidl
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d1246b099e
Fix d3d12 stencil buffer not clearing
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2 months ago |
Thaddeus Crews
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d8a909d99c
Merge pull request #110203 from DarioSamo/d3d12-clamp-mipmap
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2 months ago |
Thaddeus Crews
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aa294bb3c8
Merge pull request #110360 from zorbathut/pr/memorybarrierrename
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2 months ago |
Ben Rog-Wilhelm
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e5ab5acd95
Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
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3 months ago |
Lukas Rahmann
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f7fd65923a
Add descriptor heap pooling to D3D12.
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6 months ago |
Dario
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1ce55b946c
Clamp minimum size of 3D texture view in D3D12.
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3 months ago |
Talkashie
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3ff4e29657
Typo fix round 2
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3 months ago |
Talkashie
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bc7e68dfd1
Typos
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3 months ago |
Thaddeus Crews
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65b8210b9b
SCons: Revert Mesa includes to `CPPPATH`
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3 months ago |
Thaddeus Crews
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87bb5ab681
Merge pull request #108919 from KeyboardDanni/d3d12_init_shader_model_check
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4 months ago |
Danni
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bf6629a005
D3D12: Fix shader model check, initialization error handling
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4 months ago |
Dario
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b962b38e74
Check for Vulkan Memory Model support and make it a variant.
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4 months ago |
Stuart Carnie
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5230f6c60c
Apple: Use image atomic operations on supported Apple hardware
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5 months ago |
Dario
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46277836a6
Optimize Mobile renderer by using FP16 explicitly.
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6 months ago |
Aaron Franke
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f6f1df7d73
Add 64-bit versions of core power of 2 functions
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7 months ago |