Commit History

Author SHA1 Message Date
  kobewi ceefc0d38a Implement 2D instance shader parameters 2 years ago
  Matias N. Goldberg acf439e96d Keep processing Graphics if there are pending operations 8 months ago
  Pedro J. Estébanez d5d509bbd6 Implement thread ownership change for RenderingDevice 9 months ago
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 year ago
  Stuart Carnie 5cfacc8767 [Editor,Servers]: Minor optimizations 11 months ago
  Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D) 1 year ago
  Pedro J. Estébanez 1589433e8f Apply additional fixes to servers' threading 1 year ago
  Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads 1 year ago
  Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering 1 year ago
  clayjohn ac6c648645 Increase coverage of timestamps for visual profiler 1 year ago
  Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D) 1 year ago
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D 1 year ago
  Adam Scott bd70b8e1f6 Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 1 year ago
  Micky 63a08f2493 Deprecate RenderingServer's `has_feature` and Features enum 1 year ago
  Rémi Verschelde 673102ffd8 Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items 1 year ago
  Bastiaan Olij d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) 1 year ago
  Yuri Sizov 34ecfff672 Avoid crashes when engine leaks canvas items and friends 1 year ago
  jsjtxietian b88b84ce18 Add thread guard for force_draw and update relared doc 1 year ago
  kobewi 09b30be86d Add vararg call() method to C++ Callable 2 years ago
  Rémi Verschelde 03ff9fedb6 Merge pull request #82101 from bruvzg/x11_gles 1 year ago
  bruvzg af00c4a54a [X11] Add support for using EGL/GLES instead of GLX. 1 year ago
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers 1 year ago
  bruvzg 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 3 years ago
  Juan Linietsky c7fb6cea3d Add ability to call code on rendering thread 2 years ago
  univeous 0a64abe891 Fix crash when calling get_video_adapter_* in a thread 2 years ago
  clayjohn 36a005fafc Add RENDERING_INFO parameters to GL Compatibility renderer 2 years ago
  Samuele Panzeri 4aaa2e6477 Fix wait for thread not started 2 years ago
  Pedro J. Estébanez d0e37cd04c Add framework for avoidance of color flash in new windows 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Clay John 8fd92ed867 Merge pull request #64710 from MinusKube/window-size-crash 2 years ago