kobewi
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ceefc0d38a
Implement 2D instance shader parameters
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2 years ago |
Matias N. Goldberg
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acf439e96d
Keep processing Graphics if there are pending operations
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8 months ago |
Pedro J. Estébanez
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d5d509bbd6
Implement thread ownership change for RenderingDevice
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9 months ago |
Dario
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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1 year ago |
Stuart Carnie
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5cfacc8767
[Editor,Servers]: Minor optimizations
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11 months ago |
Ricardo Buring
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2f8ab4a654
Fixed Timestep Interpolation (3D)
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1 year ago |
Pedro J. Estébanez
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1589433e8f
Apply additional fixes to servers' threading
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1 year ago |
Juan Linietsky
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65686dedf9
Use WorkerThreadPool for Server threads
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1 year ago |
Pedro J. Estébanez
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c28f5901c7
Polish interaction between windowing, input and rendering
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1 year ago |
clayjohn
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ac6c648645
Increase coverage of timestamps for visual profiler
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1 year ago |
Ricardo Buring
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2ed2ccc2d8
Fixed Timestep Interpolation (2D)
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1 year ago |
Aaron Franke
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9e0b38ecd3
Disable XR server when compiling without 3D
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1 year ago |
Adam Scott
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bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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1 year ago |
Micky
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63a08f2493
Deprecate RenderingServer's `has_feature` and Features enum
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1 year ago |
Rémi Verschelde
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673102ffd8
Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items
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1 year ago |
Bastiaan Olij
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d6caa69e11
Skip swapchain logic if there is nothing to present (Android OpenXR)
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1 year ago |
Yuri Sizov
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34ecfff672
Avoid crashes when engine leaks canvas items and friends
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1 year ago |
jsjtxietian
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b88b84ce18
Add thread guard for force_draw and update relared doc
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1 year ago |
kobewi
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09b30be86d
Add vararg call() method to C++ Callable
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2 years ago |
Rémi Verschelde
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03ff9fedb6
Merge pull request #82101 from bruvzg/x11_gles
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1 year ago |
bruvzg
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af00c4a54a
[X11] Add support for using EGL/GLES instead of GLX.
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1 year ago |
Pedro J. Estébanez
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77d8372285
Fix drawing of viewports without swapping buffers
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1 year ago |
bruvzg
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1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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3 years ago |
Juan Linietsky
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c7fb6cea3d
Add ability to call code on rendering thread
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2 years ago |
univeous
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0a64abe891
Fix crash when calling get_video_adapter_* in a thread
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2 years ago |
clayjohn
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36a005fafc
Add RENDERING_INFO parameters to GL Compatibility renderer
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2 years ago |
Samuele Panzeri
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4aaa2e6477
Fix wait for thread not started
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2 years ago |
Pedro J. Estébanez
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d0e37cd04c
Add framework for avoidance of color flash in new windows
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
Clay John
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8fd92ed867
Merge pull request #64710 from MinusKube/window-size-crash
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2 years ago |