Commit History

作者 SHA1 備註 提交日期
  Pedro J. Estébanez d0e37cd04c Add framework for avoidance of color flash in new windows 2 年之前
  Juan Linietsky 47592927b3 Use BitField<> hint for ArrayFormat 2 年之前
  Rémi Verschelde 163f6f5fe8 Merge pull request #68429 from KoBeWi/PropertySettings 2 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  Rémi Verschelde 1cab6c91e9 Merge pull request #69998 from BastiaanOlij/sorting-pivot-4 2 年之前
  Bastiaan Olij 6f4f38db07 Added options for sorting transparent objects (port of PR 63040) 2 年之前
  bruvzg 20d9457f9d Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior. 2 年之前
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 2 年之前
  kobewi 7c6b659bd7 Add PropertyInfo overload for GLOBAL_DEF 2 年之前
  ueshita 454116716e Fix some switching decisions for index format. 2 年之前
  dzil123 9ce9c959ab RenderingServer::create_local_rendering_device null check and docs 2 年之前
  Rémi Verschelde 4935493f72 Merge pull request #67948 from DeeJayLSP/split_webp 2 年之前
  DeeJayLSP da132f3266 Overhaul WebP packer and split compression options 2 年之前
  Rémi Verschelde e10f8cbf40 Merge pull request #68186 from pkdawson/expose-texture-rd 2 年之前
  kobewi d9f066d5fa Remove duplicate project settings definitions 2 年之前
  Patrick Dawson 71d8de2763 Expose texture_get_rd_texture 2 年之前
  BimDav fcb9be66a2 Viewport canvas cull mask feature 4 年之前
  clayjohn b6f44859d7 Implement multiple clip_children modes for CanvasItems 2 年之前
  Juan Linietsky 71d2e38cb5 Optimize Convex Collision 2 年之前
  Rémi Verschelde 3306ffefd1 Merge pull request #67000 from RandomShaper/split_render_further 2 年之前
  Pedro J. Estébanez 24ff292999 Polish rendering driver refactor further 2 年之前
  clayjohn 154b9c1c91 Use a giant UBO to optimize performance in 2D 3 年之前
  Haoyu Qiu 909c905d28 Fix crash when executing `RenderingServer.mesh_surface_get_format_offset` 2 年之前
  Rémi Verschelde d1a155e3cd Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1 2 年之前
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2 年之前
  clayjohn ef4f968232 Decode octahedral compression when retreiving meshes 2 年之前
  Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 3 年之前
  Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 年之前
  Rémi Verschelde d63c6fc463 Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 3 年之前
  Hugo Locurcio 699e9f7966 Add Environment properties to control fog rendering on background sky 3 年之前