Rémi Verschelde
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5fd9d0891f
SCons: Add proper MinGW support to D3D12 deps install script
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1 year ago |
Dario
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ee2d8f68ba
Merge execute and present commands for RenderingDeviceDriver.
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1 year ago |
Rémi Verschelde
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c1ad24571a
Merge pull request #88252 from RandomShaper/d3d12_slice_of_cube
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1 year ago |
bruvzg
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1a2f9741cf
[D3D12] Improve shader validation handling.
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1 year ago |
Pedro J. Estébanez
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5a0ae10f58
Direct3D 12: Fix cubemap slicing
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1 year ago |
Dario
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73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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1 year ago |
Rémi Verschelde
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b8b0eea1f8
Merge pull request #87570 from RandomShaper/d3d12_defensive
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1 year ago |
Rémi Verschelde
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efa587ad36
Merge pull request #87795 from RandomShaper/d3d12_dont_leak_please
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1 year ago |
Pedro J. Estébanez
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6057ec9b06
Direct3D 12: Avoid terrible leak related to command allocators
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1 year ago |
Rémi Verschelde
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184009eda6
Merge pull request #87482 from RandomShaper/d3d12_spacey
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1 year ago |
Pedro J. Estébanez
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6807cd8673
Direct3D 12: Make format feature check more defensive
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1 year ago |
Pedro J. Estébanez
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0a89a2db9e
Direct3D 12: Let NIR runtime data and push constants use the same register scheme as bindings
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1 year ago |
Yuri Sizov
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44013b88eb
Merge pull request #87298 from RandomShaper/d3d12_qp
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1 year ago |
Pedro J. Estébanez
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925263c35b
D3D12 RDD: Fix wrong argument when resolving timestamp queries
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1 year ago |
bruvzg
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2893c0b475
Fix DX12 build on older MSVC versions, fix missing PIX include.
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1 year ago |
Dario
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cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
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1 year ago |
Pedro J. Estébanez
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12a519bae2
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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1 year ago |