Historique des commits

Auteur SHA1 Message Date
  Bastiaan Olij d9eb9665da Draw frustum splices ontop of direction shadow atlas for debug purposes il y a 2 ans
  Arman Elgudzhyan ac4ca89000 Take 3D resolution scaling into account for mesh LOD il y a 2 ans
  Rémi Verschelde 0668e0f5a9 Merge pull request #69001 from dzil123/fix_rendering_checks il y a 2 ans
  Bastiaan Olij 093289364f Add layer slice support to render device and render buffers il y a 2 ans
  Bastiaan Olij 43a63db7cf Fix SSAO/SSIl being applied to reflection probes il y a 2 ans
  Bastiaan Olij 85c478e170 Make screen texture and depth texture work in Multiview il y a 2 ans
  Bastiaan Olij 478c37deb8 Improving communication of scaling settings to renderer implementation il y a 2 ans
  Bastiaan Olij 9b549231e4 Move luminance effect into its own class and use new buffers system il y a 2 ans
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all il y a 2 ans
  Rémi Verschelde f064898956 Merge pull request #70253 from BastiaanOlij/cleanup_sky_render il y a 2 ans
  Bastiaan Olij 65ca9e6924 Move SDFGI update logic into clustered renderer il y a 2 ans
  Bastiaan Olij e886a7af81 Cleanup and improve sky render il y a 2 ans
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow il y a 2 ans
  Lily Garcia e328a0bcf8 Check if VRS is supported on creating VRS object il y a 2 ans
  NumbuhFour 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable il y a 2 ans
  dzil123 b4437cbaa6 Fix various missing rendering parameter checks il y a 2 ans
  kobewi 072f6feaba Make some Image methods static il y a 3 ans
  TechnoPorg b04350828e Use radial distance for making LOD decisions. il y a 2 ans
  bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. il y a 2 ans
  Bastiaan Olij c7656978ba Adding getters to RenderTarget and implementing override functionality for XR il y a 3 ans
  Bastiaan Olij 02b0c22e38 Moving SSEffects settings into class il y a 2 ans
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. il y a 2 ans
  Haoyu Qiu ffdac72eaa Add various null checks in RenderingServer il y a 2 ans
  Rémi Verschelde 7ab01450cf Fix MSVC warning C4702: unreachable code il y a 2 ans
  Rémi Verschelde d1a155e3cd Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1 il y a 2 ans
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). il y a 3 ans
  Bastiaan Olij 02ea1de7d0 Extract shared scene data into a separate class il y a 3 ans
  clayjohn 65f0113bc6 Properly scale SSR reflection based on metallic value for dielectric materials il y a 2 ans
  Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray il y a 3 ans
  kobewi 7adc8376ed Change Array arguments to TypedArray il y a 3 ans