提交历史

作者 SHA1 备注 提交日期
  NHodgesVFX dbe366a830 add more OpenGL attributes 3 年之前
  clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 3 年之前
  Yuri Roubinsky c1cd0fe6d1 Removed `RESTART` built-in from `start` particle shader function 4 年之前
  Yuri Roubinsky 5e5cd2495d Added editor dialog for easily creating shaders. 4 年之前
  reduz 7f6027927a Fix Subsurface Scattering 4 年之前
  Bastiaan Olij 15c1a76361 Add stereoscopic rendering through multiview 4 年之前
  Yuri Roubinsky 4daca0b580 Removes deleted OrenNayar mode from shaders and materials 4 年之前
  Yuri Roubinsky 897fc09bac Makes few shader built-ins constant to prevent changing them 4 年之前
  Joosep Jääger 16567321ba Added constants PI, TAU and E to the shader language 4 年之前
  reduz 90056460ad Implement Particle Trails 4 年之前
  reduz 906882ee66 Split particle shader entry points 4 年之前
  reduz d3b49c416a Refactor GLSL shader compilation 4 年之前
  Yuri Roubinsky ef941a6500 Renamed `emit_particle` to `emit_subparticle` shader function 4 年之前
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 年之前
  Marcel Admiraal b4a190e0bc Consistently use normal_map 4 年之前
  reduz 70f5972905 Refactored Mesh internals and formats. 4 年之前
  reduz 1bcf3c305b Implement signed distance fields for 2D shaders 4 年之前
  Marios Staikopoulos e5d7c7d5fc Alpha Hash and Alpha2Coverage Implementation 5 年之前
  Juan Linietsky 6e5f137c01 Merge pull request #41415 from clayjohn/VULKAN-shader-overrides 4 年之前
  clayjohn f46932feab Add FOG, RADIANCE, and IRRADIANCE shader overrides 5 年之前
  reduz 26f5bd245c Implement GPU Particle Collisions 4 年之前
  Pablo Escobar 1300fc7307 Add METALLIC to light() built-ins 4 年之前
  Lyuma 2f888d2987 Fix ATTENUATION and implement SHADOW_ATTENUATION. 5 年之前
  reduz d0bddf53c5 Implement manual particle emission and particle sub emitters. 5 年之前
  Juan Linietsky f5f27bacdb Re-Implement GPU particles on master. 5 年之前
  clayjohn 9d341acf2d Add fog to sky shaders 5 年之前
  Juan Linietsky 201d606b3d Addition of SDFGI for open world global illumination 5 年之前
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 年之前
  clayjohn 7cd2ff309c Add light size to Sky Shaders 5 年之前
  Juan Linietsky 4ffc0d6b3f Refactored shadowmapping. 5 年之前