Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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3 years ago |
clayjohn
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4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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3 years ago |
Aaron Franke
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817ae95667
Replace AABB has_no_volume with has_volume
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3 years ago |
Rémi Verschelde
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3a62c294c7
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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3 years ago |
Rémi Verschelde
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c82bbc38a5
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
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3 years ago |
kobewi
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7adc8376ed
Change Array arguments to TypedArray
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3 years ago |
Bastiaan Olij
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 years ago |
Yuri Rubinsky
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8191b3c110
Rename `uniform` to `parameter` across the engine
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3 years ago |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
Bastiaan Olij
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9efff344b8
Dummy mesh support was added to the dummy renderer but incomplete. This completes it
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3 years ago |
Micky
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59e11934d8
Rename `str2var` to `str_to_var` and similar
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3 years ago |
tefusion
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a2c422a6da
Fix typo in RendererSceneCull
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3 years ago |
Hugo Locurcio
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db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
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3 years ago |
Hugo Locurcio
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4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
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3 years ago |
Bastiaan Olij
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0bd042c601
Change RendererSceneRender::GeometryInstance so more code is shared among renderers
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3 years ago |
Juan Linietsky
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c7255388e1
Remove ThreadWorkPool, replace by WorkerThreadPool
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3 years ago |
reduz
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455c06ecd4
Implement Vector4, Vector4i, Projection
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3 years ago |
Bastiaan Olij
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6930ad2777
Fix typo, call mesh_instance_free not mesh_free
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3 years ago |
Rémi Verschelde
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55fca1cb94
Merge pull request #62344 from BastiaanOlij/extract_dependencies
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3 years ago |
JFonS
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8102db90bc
Fix crash in Environment "Canvas" background mode.
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3 years ago |
Bastiaan Olij
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ecfcfd97fa
Split dependency logic
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3 years ago |
Bastiaan Olij
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
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3 years ago |
jfons
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ba832d83b2
Initial TAA implementation
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3 years ago |
reduz
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45af29da80
Add a new HashSet template
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3 years ago |
Aaron Record
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900c676b02
Use range iterators for RBSet in most cases
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3 years ago |
reduz
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746dddc067
Replace most uses of Map by HashMap
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3 years ago |
derammo
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96c21bc749
opengl3 driver now works on windows including multi window
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3 years ago |
Aaron Franke
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fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods
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3 years ago |
Aaron Franke
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1bf94dff3a
Rename Basis "elements" to "rows"
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3 years ago |
Hugo Locurcio
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eb497bbaa7
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
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3 years ago |