Commit History

Autor SHA1 Mensaxe Data
  Hugo Locurcio df09bc38cb Rename Lod Threshold to Mesh Lod Threshold %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde bdf8340e59 Merge pull request #43181 from nathanfranke/string-empty %!s(int64=3) %!d(string=hai) anos
  Nathan Franke 49403cbfa0 Replace String comparisons with "", String() to is_empty() %!s(int64=3) %!d(string=hai) anos
  Hendrik Brucker 1da732af35 Fix volumetric fog in combination with spotlights %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 547c270777 Merge pull request #51679 from Je06jm/fsr %!s(int64=3) %!d(string=hai) anos
  bruvzg 5e0a034524 [macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK. %!s(int64=3) %!d(string=hai) anos
  Je06jm 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes %!s(int64=3) %!d(string=hai) anos
  Yuri Roubinsky 826e781bfa Fix default_texture_param in shader pipeline to support uniform arrays %!s(int64=3) %!d(string=hai) anos
  Dominic-ATOR d7a4187b05 Implement CameraEffects override_exposure %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde d6f972fad4 Merge pull request #54403 from briansemrau/fix-small-fogvolume %!s(int64=3) %!d(string=hai) anos
  Brian Semrau 346e497959 Disallow compute dispatch with zero dimensions. %!s(int64=3) %!d(string=hai) anos
  Yuri Roubinsky 4da0de0085 Fix error spammed to output if `FogVolume` is setted to scene %!s(int64=3) %!d(string=hai) anos
  Yuri Roubinsky a6ddfecc9f Fix crash when opening a converted `FogMaterial` %!s(int64=3) %!d(string=hai) anos
  clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio e87ec8ec17 Add Soft Very Low shadow quality mode for 3D %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 85a8939fa2 Merge pull request #53790 from briansemrau/remove-distant-shadowy-void %!s(int64=3) %!d(string=hai) anos
  mennomax b4eeeb315a Swap args of Plane(point, normal) constructor %!s(int64=4) %!d(string=hai) anos
  Brian Semrau 4fefd7cddd Fix several issues with directional shadows %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio 265bae824f Remove unimplemented `Environment.ambient_light_occlusion_color` property %!s(int64=3) %!d(string=hai) anos
  Lightning_A c63b18507d Use range iterators for `Map` %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio ba65730cbf Rename RID's `getornull()` to `get_or_null()` %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij cbdde9dff9 Fix access to render target texture for XR interfaces %!s(int64=3) %!d(string=hai) anos
  Anilforextra cdd912c48e Construct values only when necessary. %!s(int64=3) %!d(string=hai) anos
  Anilforextra cc51b045da Construct values only when necessary. %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij 64626cc435 Optionally scale 3D render content %!s(int64=4) %!d(string=hai) anos
  Bastiaan Olij d22163c657 Scale color output in the mobile renderer to provide HDR support %!s(int64=4) %!d(string=hai) anos
  jfons 55e7832d7b Improvements to SpotLight3D and OmniLight3D's shadows %!s(int64=4) %!d(string=hai) anos
  reduz 6027cd0a1d Fixes to mobile renderer %!s(int64=4) %!d(string=hai) anos
  Bastiaan Olij 4002650cb9 Fix read from screen and depth texture %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 4e1d91f4d3 Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster %!s(int64=4) %!d(string=hai) anos