Commit History

Author SHA1 Message Date
  Rémi Verschelde e1c1d7d1d7 Add a bunch of missing Godot headers in own files 8 years ago
  Ferenc Arn 790611ef26 Added missing FIXMEs in PR #7878 8 years ago
  Thaer Razeq f50488a361 Various fixes detected using PVS-Studio static analyzer. 8 years ago
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD 8 years ago
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD 8 years ago
  Ferenc Arn 6f4f9aa6de Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 8 years ago
  Rémi Verschelde bf05dab74f Merge pull request #7532 from tagcup/pcg_prng 8 years ago
  Rémi Verschelde 3890256fc5 Style: Cleanups, added headers, renamed files 8 years ago
  Ferenc Arn 4c9004671a Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant with 32-bit output, 64-bit state). 8 years ago
  Rémi Verschelde 57166cd292 Merge pull request #7093 from bojidar-bg/named-colors 8 years ago
  Juan Linietsky bc26f90581 Type renames: 8 years ago
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 8 years ago
  Bojidar Marinov 23381a530b Add named colors to GDScript/Visual Script/core. 8 years ago
  Bojidar Marinov 513c0265c4 Add `String char(int ascii)` function to GDScript and Visual Script 8 years ago
  Juan Linietsky 23ababdcd5 Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 9 years ago
  Juan Linietsky fb4d6d1db0 More visual script improvements 9 years ago
  Juan Linietsky b77200728e -Added yield nodes to visual script 9 years ago
  Juan Linietsky 259418f827 VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 9 years ago
  Juan Linietsky cd25624667 More work on visual scripting.. 9 years ago
  Juan Linietsky ad313097eb WIP visual scripting, not working yet but you can check out stuff 9 years ago