提交历史

作者 SHA1 备注 提交日期
  Stuart Carnie e2066298d9 Renderer: Fix Metal handling of cube textures; assert equal dimensions 7 月之前
  clayjohn 16b9667c62 Error when draw list is not active in draw_list_switch_to_next_pass 7 月之前
  clayjohn 4cf9d58dce Clean up more dynamic allocations in the RD renderers with a focus on 2D. 7 月之前
  Thaddeus Crews bf6031890e Merge pull request #103814 from darksylinc/matias-update_perf_report-speedup 7 月之前
  Matias N. Goldberg 21133425cc Delay expensive operations to get_perf_report 7 月之前
  clayjohn 5efcd64b23 Reduce per-frame memory allocations from the heap in the Mobile renderer. 7 月之前
  Thaddeus Crews 4bafafaeb3 Merge pull request #102777 from darksylinc/matias-astc-hdr 7 月之前
  LuoZhihao 808c9fbcc5 RenderingDevice: Validate pre-raster (vertex) shader in `render_pipeline_create` 7 月之前
  Matias N. Goldberg fcd785ace2 Add ASTC HDR format variants 8 月之前
  Thaddeus Crews 1939e87db1 Merge pull request #101561 from darksylinc/matias-device-address-api 8 月之前
  Matias N. Goldberg af900a5825 Change how device address is requested to avoid future API breakage 9 月之前
  Dario 1bba9dbce9 Fix erroneous logic when flushes are involved on RD async methods. 8 月之前
  thimenesup 3d92f406b2 Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 10 月之前
  Rémi Verschelde 62ea2f76b4 Merge pull request #101069 from DarioSamo/rd-thread-safety-comment 9 月之前
  Stuart Carnie 11dc4f2e5e Metal: Add MetalFX upscaling support 11 月之前
  Dario dea083864b Remove TODO from RenderingDevice regarding thread safety. 9 月之前
  A Thousand Ships a1846b27ea Improve use of `Ref.is_null/valid` 1 年之前
  HP van Braam 062d74bb9c Fix ubsan reported errors in rendering 10 月之前
  Thaddeus Crews b7501d219c Merge pull request #100322 from darksylinc/matias-tf-comment-fix 10 月之前
  Matias N. Goldberg a1b44ec7a7 Fix grammar / spelling in comments 10 月之前
  Thaddeus Crews 23afda44e4 Merge pull request #100257 from darksylinc/matias-minimize-leak 10 月之前
  Dario 054891de04 Implement buffer_get_data_async and texture_get_data_async. 10 月之前
  Matias N. Goldberg acf439e96d Keep processing Graphics if there are pending operations 10 月之前
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) 11 月之前
  Thaddeus Crews 637239e979 Merge pull request #94193 from BastiaanOlij/buildin_includes 10 月之前
  Rémi Verschelde 14ce5ba8a1 Merge pull request #94368 from CrazyRoka/optimize-render-pass-uniform-set 10 月之前
  CrazyRoka d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 1 年之前
  Joshua Staub 16ee2f22eb Check device texture size limits in RenderingDevice::texture_create 1 年之前
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 1 年之前
  Bastiaan Olij 1bffefb346 Adding ability to include build-in include files (precursor to custom shader templates) 2 年之前