Rémi Verschelde
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e956e80c1f
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
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5 years ago |
Rémi Verschelde
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42649565e9
Merge pull request #38475 from Chaosus/vs_quals
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5 years ago |
Yuri Roubinsky
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463e4ad0f5
Some fixes for canvas item visual shader inputs
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5 years ago |
Yuri Roubinsky
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082542b525
Added uniform qualifiers to visual shaders
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5 years ago |
Rémi Verschelde
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fdf58a5858
Rename InputFilter back to Input
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5 years ago |
Juan Linietsky
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0e1c66d9fc
Implement global and per instance shader uniforms.
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5 years ago |
Yuri Roubinsky
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8dfe6716ec
Adds warning to the uniform name in visual shader if its equal to keyword
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5 years ago |
lupoDharkael
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95a1400a2a
Replace NULL with nullptr
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5 years ago |
Juan Linietsky
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a6f3bc7c69
Renaming of servers for coherency.
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5 years ago |
Juan Linietsky
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441f1a5fe9
Popups are now windows also (broken!)
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5 years ago |
Juan Linietsky
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4758057f20
Working multiple window support, including editor
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5 years ago |
Juan Linietsky
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8e6960a69e
Refactored input, goes all via windows now.
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5 years ago |
Juan Linietsky
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9e08742de8
Added a Window node, and made it the scene root.
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5 years ago |
Juan Linietsky
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f8a79a97c7
Effective DisplayServer separation, rename X11 -> LinuxBSD
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5 years ago |
Juan Linietsky
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4396e98834
Refactored Input, create DisplayServer and DisplayServerX11
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5 years ago |
Yuri Roubinsky
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898b843718
Added sky shader mode to visual shaders
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5 years ago |
Rémi Verschelde
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fdda39a506
Signals: Don't pass default binds to EditorProperty property_changed
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5 years ago |
Rémi Verschelde
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48ed841dd0
Signals: Fix some regressions from #36426
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5 years ago |
Rémi Verschelde
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e2b66cacf7
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
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5 years ago |
Rémi Verschelde
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f742dabafe
Signals: Manually port most of remaining connect_compat uses
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5 years ago |
Rémi Verschelde
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01afc442c7
Signals: Port connect calls to use callable_mp
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5 years ago |
Yuri Roubinsky
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7aaad99afb
Place paste after copy in new popup menu in visual shader
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5 years ago |
Yuri Roubinsky
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2d548b4d1a
Added popup menu for some actions in visual shaders
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5 years ago |
Yuri Roubinsky
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9cfd2ed564
Fix resizer icon color in VisualScripts/Shaders when graph headers is on
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5 years ago |
Yuri Roubinsky
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1e8108310a
Changed float type to int for INDEX visual shader input
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5 years ago |
Yuri Roubinsky
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4a3d277623
Add support for integer type in visual shaders
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5 years ago |
Juan Linietsky
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33b5c57199
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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5 years ago |
bruvzg
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1af06d3d46
Rename `scancode` to `keycode`.
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7 years ago |
Yuri Roubinsky
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b78b37ed3f
Refactor node processing in visual shader member dialog
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5 years ago |
Juan Linietsky
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69c95f4b4c
Reworked signal connection system, added support for Callable and Signal objects and made them default.
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5 years ago |