Commit History

Autor SHA1 Mensaxe Data
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. hai 1 ano
  clayjohn 43cf21cb71 Use best fit normals for storing screen space normals hai 1 ano
  Bastiaan Olij 47983e30c5 Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene hai 1 ano
  Rémi Verschelde 4cc8f0f36d Merge pull request #83649 from BastiaanOlij/no_2d_stereo %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij 425e943576 Skip 2D rendering if stereo enabled and fix MSAA2D with 3D issue. %!s(int64=2) %!d(string=hai) anos
  Dario 4890e96556 Add an extra backbuffer color texture that can be used when an upscaler is in use. %!s(int64=2) %!d(string=hai) anos
  Dario 1e2c28b7fe Use internal texture at internal resolution for calculating luminance. %!s(int64=2) %!d(string=hai) anos
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. %!s(int64=2) %!d(string=hai) anos
  Dario e7d3a7c2aa Improve visual feedback when using the motion vectors debug view option. %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 1163dac9e3 Merge pull request #80215 from clayjohn/HDR-2D %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde faaf27f284 Fix various typos with codespell %!s(int64=2) %!d(string=hai) anos
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij d9eb9665da Draw frustum splices ontop of direction shadow atlas for debug purposes %!s(int64=2) %!d(string=hai) anos
  Arman Elgudzhyan ac4ca89000 Take 3D resolution scaling into account for mesh LOD %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 0668e0f5a9 Merge pull request #69001 from dzil123/fix_rendering_checks %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij 093289364f Add layer slice support to render device and render buffers %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij 43a63db7cf Fix SSAO/SSIl being applied to reflection probes %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij 85c478e170 Make screen texture and depth texture work in Multiview %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij 478c37deb8 Improving communication of scaling settings to renderer implementation %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij 9b549231e4 Move luminance effect into its own class and use new buffers system %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde f064898956 Merge pull request #70253 from BastiaanOlij/cleanup_sky_render %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij 65ca9e6924 Move SDFGI update logic into clustered renderer %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij e886a7af81 Cleanup and improve sky render %!s(int64=2) %!d(string=hai) anos
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow %!s(int64=2) %!d(string=hai) anos
  Lily Garcia e328a0bcf8 Check if VRS is supported on creating VRS object %!s(int64=2) %!d(string=hai) anos
  NumbuhFour 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable %!s(int64=3) %!d(string=hai) anos
  dzil123 b4437cbaa6 Fix various missing rendering parameter checks %!s(int64=2) %!d(string=hai) anos
  kobewi 072f6feaba Make some Image methods static %!s(int64=3) %!d(string=hai) anos
  TechnoPorg b04350828e Use radial distance for making LOD decisions. %!s(int64=3) %!d(string=hai) anos