Commit Verlauf

Autor SHA1 Nachricht Datum
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. vor 1 Jahr
  Rémi Verschelde 798632422d Merge pull request #86245 from ecmjohnson/fix-skeleton-culling vor 1 Jahr
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions vor 2 Jahren
  Erik Johnson d874ead58d Check skeleton RID when using cached AABB vor 1 Jahr
  ShirenY 27f71c4e78 Transform mesh's AABB to skeleton's space when calculate mesh's bounds. vor 1 Jahr
  clayjohn a88e519f18 Add padding to normal attribute in Compatibility renderer to match the RD renderers vor 2 Jahren
  clayjohn 8f9cd4e1e3 Some more fixes for compressed meshes vor 2 Jahren
  clayjohn 318ef8461f Implementation of tool to automatically upgrade and re-save meshes vor 2 Jahren
  clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. vor 2 Jahren
  Dario c3d1b52254 Fix mismatch between surface vertex array generation inside the function and the caller. vor 2 Jahren
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable vor 2 Jahren
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. vor 2 Jahren
  Dario e2984af013 Add motion vector support for animated surfaces like skeletons or blend shapes. vor 2 Jahren
  Rémi Verschelde 04c2bc5a37 Merge pull request #80424 from DarioSamo/rd-buffer-copy-vulkan vor 2 Jahren
  Dario 420f3890b0 Fix incorrect error checking and notifications introduced in PR #80414. vor 2 Jahren
  Dario 0d7deca4e2 Add buffer_copy method to RenderingDevice interface and an implementation for the Vulkan driver. vor 2 Jahren
  Dario 5155870d64 Improve handling of motion vectors for multimesh instances. vor 2 Jahren
  bitsawer dab0871d41 Fix invalid RID errors when freeing a mesh with blend shapes vor 2 Jahren
  Lyuma 791d8001db Fix AABB for unused bones vor 2 Jahren
  SlugFiller 06a1fe0364 Fix AABB calculation for meshes using Skeleton2D vor 2 Jahren
  Ricardo Buring 497f5576c1 Fix MultiMesh visible_instance_count being ignored after the first frame vor 2 Jahren
  Ricardo Buring 086b9e0c59 Notify dependencies when setting custom mesh AABB vor 2 Jahren
  clayjohn cdc6c00b5f Check if Skeleton exists before reading when calculating blend shapes vor 2 Jahren
  clayjohn eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed vor 2 Jahren
  bitsawer 8c25bcdb84 Fix range loop iteration regressions vor 2 Jahren
  kobewi 615c517034 Use range iterators in LocalVector loops vor 2 Jahren
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all vor 2 Jahren
  Rémi Verschelde 2b056115ef Merge pull request #70091 from clayjohn/bone-aabbs vor 2 Jahren
  clayjohn ef246d9156 Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain vor 2 Jahren
  clayjohn b7088bbf52 Cache mesh AABB when modified by skeleton and update instance AABB when vor 2 Jahren