Erik Johnson
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eab95698cd
Fix shadows for billboarded Sprite3D's
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2 years ago |
Giwayume
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bb83c4adec
Add custom shader attributes to Canvas Item Shaders
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1 year ago |
clayjohn
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8a95b2956f
Make AMOUNT_RATIO constant in the shader language specification.
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1 year ago |
QbieShay
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c228fe1a0d
Particle internal refactor and additions for more artistic control
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2 years ago |
Rémi Verschelde
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9a1b4f338b
Merge pull request #81160 from paddy-exe/canvas-uv-world-space
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1 year ago |
Milan Gruner
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45a33cc749
Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
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2 years ago |
Patrick
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c98ab5aba3
Add option to use world coordinates in canvas item shader
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2 years ago |
Rémi Verschelde
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9ecb929da6
Merge pull request #76565 from clayjohn/debug-PSSM-splits
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2 years ago |
Johan Aires Rastén
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8452e6cdb3
Add SPECULAR_AMOUNT spatial light shader built-in
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2 years ago |
clayjohn
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ca23d06a31
Re-implement the PSSM_SPLITS debug option
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2 years ago |
Johan Aires Rastén
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14a8124ffe
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
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2 years ago |
clayjohn
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9be0a73294
Add EXPOSURE built in to spatial shaders
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2 years ago |
Rémi Verschelde
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ab4d8df163
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
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2 years ago |
Bastiaan Olij
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8c77aea9ab
Expose EYE_OFFSET to gdshader code
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2 years ago |
Marius Hanl
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a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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3 years ago |
clayjohn
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faea9f5c10
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
NumbuhFour
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1b09fd5410
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2 years ago |
Rémi Verschelde
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67961d875d
Merge pull request #66178 from clayjohn/double-precision-rendering
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2 years ago |
clayjohn
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1a0890122f
Clean up canvas light shader API.
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2 years ago |
clayjohn
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27a3014f50
Emulate double precision for regular rendering operation.
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2 years ago |
Rémi Verschelde
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0a0843a67d
Merge pull request #65654 from JohanAR/emit_subparticle_from_start
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3 years ago |
clayjohn
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8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
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3 years ago |
Johan Aires Rastén
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ddfa214d89
Allow emit_subparticle from start function
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3 years ago |
Patrick Exner
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fe5901310e
Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
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3 years ago |
clayjohn
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4f82b1bd20
Use IGN instead of white noise for sky dithering
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3 years ago |
reduz
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45af29da80
Add a new HashSet template
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3 years ago |
Haoyu Qiu
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fc3b845c07
Add dedicated macros for property name extraction
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3 years ago |
reduz
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746dddc067
Replace most uses of Map by HashMap
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3 years ago |
Yuri Roubinsky
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509598e8c0
Remove `SHADOW_ATTENUATION` spatial light shader built-in
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3 years ago |