Commit History

Author SHA1 Message Date
  Erik Johnson eab95698cd Fix shadows for billboarded Sprite3D's 2 years ago
  Giwayume bb83c4adec Add custom shader attributes to Canvas Item Shaders 1 year ago
  clayjohn 8a95b2956f Make AMOUNT_RATIO constant in the shader language specification. 1 year ago
  QbieShay c228fe1a0d Particle internal refactor and additions for more artistic control 2 years ago
  Rémi Verschelde 9a1b4f338b Merge pull request #81160 from paddy-exe/canvas-uv-world-space 1 year ago
  Milan Gruner 45a33cc749 Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog 2 years ago
  Patrick c98ab5aba3 Add option to use world coordinates in canvas item shader 2 years ago
  Rémi Verschelde 9ecb929da6 Merge pull request #76565 from clayjohn/debug-PSSM-splits 2 years ago
  Johan Aires Rastén 8452e6cdb3 Add SPECULAR_AMOUNT spatial light shader built-in 2 years ago
  clayjohn ca23d06a31 Re-implement the PSSM_SPLITS debug option 2 years ago
  Johan Aires Rastén 14a8124ffe Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders 2 years ago
  clayjohn 9be0a73294 Add EXPOSURE built in to spatial shaders 2 years ago
  Rémi Verschelde ab4d8df163 Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access 2 years ago
  Bastiaan Olij 8c77aea9ab Expose EYE_OFFSET to gdshader code 2 years ago
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 3 years ago
  clayjohn faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  NumbuhFour 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2 years ago
  Rémi Verschelde 67961d875d Merge pull request #66178 from clayjohn/double-precision-rendering 2 years ago
  clayjohn 1a0890122f Clean up canvas light shader API. 2 years ago
  clayjohn 27a3014f50 Emulate double precision for regular rendering operation. 2 years ago
  Rémi Verschelde 0a0843a67d Merge pull request #65654 from JohanAR/emit_subparticle_from_start 3 years ago
  clayjohn 8fa76a5272 Move debanding into internal sky shader code so that it is applied after everything else. 3 years ago
  Johan Aires Rastén ddfa214d89 Allow emit_subparticle from start function 3 years ago
  Patrick Exner fe5901310e Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) 3 years ago
  clayjohn 4f82b1bd20 Use IGN instead of white noise for sky dithering 3 years ago
  reduz 45af29da80 Add a new HashSet template 3 years ago
  Haoyu Qiu fc3b845c07 Add dedicated macros for property name extraction 3 years ago
  reduz 746dddc067 Replace most uses of Map by HashMap 3 years ago
  Yuri Roubinsky 509598e8c0 Remove `SHADOW_ATTENUATION` spatial light shader built-in 3 years ago