Commit History

Author SHA1 Message Date
  clayjohn ead36fdcc4 Store ArrayMesh path in RenderingServer for use in error messages 1 year ago
  clayjohn a88e519f18 Add padding to normal attribute in Compatibility renderer to match the RD renderers 1 year ago
  clayjohn 8f9cd4e1e3 Some more fixes for compressed meshes 1 year ago
  clayjohn 318ef8461f Implementation of tool to automatically upgrade and re-save meshes 1 year ago
  clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 2 years ago
  Dario c3d1b52254 Fix mismatch between surface vertex array generation inside the function and the caller. 1 year ago
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2 years ago
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 year ago
  Dario e2984af013 Add motion vector support for animated surfaces like skeletons or blend shapes. 2 years ago
  Rémi Verschelde 04c2bc5a37 Merge pull request #80424 from DarioSamo/rd-buffer-copy-vulkan 2 years ago
  Dario 420f3890b0 Fix incorrect error checking and notifications introduced in PR #80414. 2 years ago
  Dario 0d7deca4e2 Add buffer_copy method to RenderingDevice interface and an implementation for the Vulkan driver. 2 years ago
  Dario 5155870d64 Improve handling of motion vectors for multimesh instances. 2 years ago
  bitsawer dab0871d41 Fix invalid RID errors when freeing a mesh with blend shapes 2 years ago
  Lyuma 791d8001db Fix AABB for unused bones 2 years ago
  SlugFiller 06a1fe0364 Fix AABB calculation for meshes using Skeleton2D 2 years ago
  Ricardo Buring 497f5576c1 Fix MultiMesh visible_instance_count being ignored after the first frame 2 years ago
  Ricardo Buring 086b9e0c59 Notify dependencies when setting custom mesh AABB 2 years ago
  clayjohn cdc6c00b5f Check if Skeleton exists before reading when calculating blend shapes 2 years ago
  clayjohn eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed 2 years ago
  bitsawer 8c25bcdb84 Fix range loop iteration regressions 2 years ago
  kobewi 615c517034 Use range iterators in LocalVector loops 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Rémi Verschelde 2b056115ef Merge pull request #70091 from clayjohn/bone-aabbs 2 years ago
  clayjohn ef246d9156 Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain 2 years ago
  clayjohn b7088bbf52 Cache mesh AABB when modified by skeleton and update instance AABB when 2 years ago
  Nathan Franke aef261aa2a fix aabb errors on meshes with bones on multiple surfaces 2 years ago
  Yuri Rubinsky acaf38cfbc Expose `BarrierMask` as flags enum in `RenderingDevice` 2 years ago
  clayjohn 0e5a98cdd8 Fix drawing of 2D skeletons in the RD renderer. 2 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 years ago