Commit History

Author SHA1 Message Date
  Rémi Verschelde ecd4ab1e14 Merge pull request #66683 from clayjohn/SRGB-canvasitem 2 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2 years ago
  clayjohn 06d0e56559 Default CanvasItem materials to not convert uniform colors to linear space. 2 years ago
  Rémi Verschelde 7ab01450cf Fix MSVC warning C4702: unreachable code 2 years ago
  Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 years ago
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 years ago
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine 3 years ago
  bruvzg e7464e7a30 Fix macOS and iOS defines in the rendering code. 3 years ago
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 years ago
  Bastiaan Olij 81c6f73109 Changed storage structs to private 3 years ago
  Rémi Verschelde 2bf8c4a6d0 Merge pull request #63527 from BastiaanOlij/rework_environment 3 years ago
  Bastiaan Olij f579125eeb Restructure environment in render implementation 3 years ago
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit 3 years ago
  Yuri Rubinsky 886c2d9681 Implement shader uniform groups/subgroups 3 years ago
  Bastiaan Olij bad5c659a4 Move Sky(RD) into environment 3 years ago
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 years ago